I just want to say that you guys receive a lot of negativity, just because the satisfied people are far less likely to communicate their satisfaction, it’s kind-of the nature of the beast, so-to-speak - so here’s some positivity from me at least. This patch is looking really good and reasonable, even if it’s not exactly what I would like to see, I appreciate the effort you guys are putting into developing the game and I’m sure a lot of other people do as well, they just don’t say it. Thank you.
what about the 40+ doomfist bugs? when will they be fixed? just because DF is one of the least pick heroes doesn’t mean you guys just can’t fix at least a single bug (the common bugs)
thats why no one plays doomfist, it’s literally the bugs that make doomfist a AWFUL hero
those videos are a year old and should probably be updated if you want to have a good faith discussion about it…
thank the lort! i’ve been feeling like brig’s whipshot has a much weaker effect than pharah and lucio’s boops so hopefully this will fix that
all balances (in my opinion) right.
but I would have a specific question: has the Teleporter been tested to be faster as most of the community requires? if so, what kind of results have there been?
I got booped as valking Mercy in ptr and felt so confused until I realised why haha
I’m happy about the knockback change!
The Knock back changes very insistently affect Doomfist, which is a problem since all of his moves have knockback. Rocket Punch seems to not correctly affect Orisa and possibly dva. On top of that people will slide on walls instead of taking the increased damage from rocket Punch. Me and the other people who enjoy Doomfist would very much appreciate if these changes were fixed to make the hero and game feel better overall!
no bdoubt the boops are important for alot of heros. the amount of times you try and harrass as hammond and you really had know clue were they were gonna land. know you know what you can and cant do. feels awsome. my only complaint is dva used to not get slowed by freeze when boosting and now she does bummer.
I think you mean corners. But yes.
Corners are apparently intended to not cause double dmg. A slider is when it happens on a non corner. Happens every single match if you’re paying attention
I mean the outward-sticking corners on stuff, not the inwards ones.
Man, you guys are on fire
You can hit an enemy onto a flat wall and it not count. It’s a bug
If you guys fix this on this patch, the Doomfist community will <3 you forever
So, what happens if a hero experiences successive knockbacks in the same direction? Does the second knockback essentially cancel the first?
That’s a great change.
Are they working on changes considering a new future flying hero, maybe?
Echo? She does the floaty.
Was this put in yesterday’s ptr update, or not yet?
I didn’t try it out, but it seems like great changes overall
Is it too much to ask for main tanks to not be knocked up in the air 10-15m?