Kiriko is really slow at healing and the person that is being healed gets eliminated faster than you can heal them. Please make some changes Blizzard.
No. Sheâs actually balanced in terms of healing.
We donât need⊠more burst healing.
She def does seem like the most meh out of the new heroes, which is bad since healers still require 2 heroes per match. Can already see it in queue times.
she is fantastic you have to play her in the true sense of a support, she is all about engagement and disengagement on her terms and supporting team with dmg, a dva pushing rein use ur crits and heal him use suzu if needed if he dies disappear.
She is the closest to actual mage in the game.
I mean⊠surely making her ofudaâs travel a bit faster wonât break her? Cuz theyâre really quite slow at the moment. Tho they do have a really big range. Itâs like the same as her teleport if not more
kiriko isnt slow , her ofudas are completely fine and do the healing they need to be doing. sheâs one of the funnest of the 3 new heros and Iâd even say one of the funnest characters in the game rn
I wouldnât complain, but I donât know if itâs really necessary. Her healing being less reliable at range seems sensible given how far those post-it notes can travel.
Sorry I donât want to be a heal bot as a support player she is fine and most support are fairly balanced right now. (she may be a little overturned but that probably is just the meta we are in not her power) Maybe her ult could use a little Nerf somewhere but that is about it.
Sheâs good because sheâs survivable. I donât see that as a bad thing.
Us her invincibility to give them a second to regain health.
You need to pre heal a little, heal is just like brigitta and it gets stopped if paper hits shields and walls
The heal isnât too bad long range is slow but you do get long range to heal.
She can literally teleport through walls without any effect to even show where shes gone.
My favorite medic now. I can get some crits and healz while Iâm supporting in the front line and then pull back out, teleport to sniper then back to the action.
She heals 130 per right click or 70 hps sustained. Her healing is not weak.
One thing I do find annoying is trying to heal someone and they run behind a wall, causing the heals to crash into a wall lol. I wish they could just curve around walls, just once lol
She has a teleport to bring her into closer range for faster heals. If you need to heal at long range you should pre-heal until you get closer.
Honestly itâs about the only thing making her heal balanced. She heals at zenyatta range 70 hps without reloads. Blocking her heals is the only thing preventing her from just being better than mercy.
Itâs slow due to the ofudaâs distance travel time, & due to walls cutting off the tether which makes her heals inconsistent. Youâre better off playing Ana because youâll know youâve healed enough.
Multiple ofudas that has the chance to heal for 13~130
vs
1 consistent & bursty dart that heals for 70 at a high fire rate
If you want to get rid of distance as a factor, you need to TP to your allies. But thatâs kind of a waste of her abilities. Or you need to actually be close to allies to remove distance as a factor, but Kiriko will get less value if she isnât trying to go for headshots on enemy lines like intended. If only the heals were like Zen, you can leave them be and then you actually focus on trying to get headshots.
its not less reliable. it homes.
it just takes forever to reach the target. even in mid range, you have to pre-emptively heal which is fine on paper but it feels kina bad.
i agree that buffing the speed isnt necessary but if the devs want to see her played anywhere below diamond, it would be the best place to start.