I swear I use this and it hits I get the sound, the light from the ability, the cooldown and I die instantly anyways… Anyone having issues with this aswell?
i mean yeah it lasts for less than a second. you can ofc die after that period.
No I am talking almost instantly.
Im a little confused. Are you saying you die when it wears off?
I have suzu’d me and my teammate next to me from dva bombs and somehow i died and he lived despite both of us getting hit by suzu.
Then theres lantency/favor the shooter issues where on your screen you are in suzu but on kill cam you did not used it at all thats why you died.
What I think they’re referring to is how you use it, it casts, you hear the sound, it’s used its cooldown, yet it doesn’t work on you vs your teammates.
It feels like when you use it, the time it takes to effect your teammates is much faster than it working on yourself as the Kiriko.
Like, the immortality is short and after the effects wear off, that’s gonna happen and that’s known, and fine. It’s the actual cast time and it actually being implemented on you, the Kiriko, that feels off compared to your teammates.
Yeah It goes off, the sound, the cooldown, the white light at my feet, and I still die instantly.
The way the suzu seems to work looks something like this:
- ‘e’ is pressed.
- animations are played out, with travel time
- splash animation is played out, along with sound effects from splash
- effect takes place
This might sound like a “duh” moment but if it does you don’t understand the contrast. The effect clearly does not take place at the moment the sound plays. Take Moira’s fade in comparison, which the second you hit shift she’s fading. The sound effect for it literally plays out while she’s in the fade process and nothing can kill her. With Kiriko’s suzu though you can hear it go off THEN hear a tire go off (or at the same time), and the tire explosion damage will calculate first, killing you, then the game calculates the invuln, but you’re already dead so it doesn’t matter.
The same goes for her teleport. You can seem to die even a split second after the animation and sound effect plays out, which actually feels very misleading as a player. After all, if I HEAR the sound effect of the suzu explosion, then I’m invulnerable, it seems silly to have it work like:
Tick 1 travel, tick 2 explosion and sound, tick 3 invuln.
It should work more like this: Tick 1 travel, tick 2 explosion, sound, and invuln. The invuln should be happening the second you hear the sound, not a split second after.
Same with her teleport I feel. But I’ve also had the same kind of problem with Mei’s ice block ability, where you can hear it go off and even see the game begin playing out the animation then quickly shift it to you being dead. If I can hear the “ZHHFFT” sound of the ice block then I should be safe, otherwise the game shouldn’t have played the sound for me. You literally cannot hear when you’re dead.
It’s buggy, I’ve had it do a number of odd things.
1.) Go off, white aura, die instantly before it wears off.
2.) Disappears into the ground on a one way trip to Hell.
3.) I die but someone hit by the same ability or ult, survives while both of us are suzu’d.
It’s this, there is no needs to listen to anything else in this thread, it’s just noise. This is the answer. It’s a latency issue.
My download speed is 286 Mbps, my ping is 22.3 ms, and my jitter is 7.88 ms, with 0% packet loss. Those scores are pretty phenomenal, so the culprit at that point appears to be on Blizzard’s end.
In edition, it shouldn’t matter. If to me the suzu goes off and for you it doesn’t, that’s not my problem, and I should receive the effects of the suzu. The game should always take defense into account over offense.
Its only part of it, if its purely lantency then when you + a teammate getting suzu’d should either both be invu or both be dead. But half the time you are gonna die but your teammate lives despite both getting suzu’d.
The ability still activates on dead teammates (like you were shot/killed and then suzu immediately hits a frame after) which is why you might see it like that
If this is the case, I’m surprised that the sound and white visual effect plays before the Suzu connection is confirmed by the server. Just seems like a recipe for confusion to predict whether it connects onto self and allies and play the effect before it’s confirmed. Like, predict the projectile arc, sure, but the actual Suzu effect should wait for confirmation like a hit marker/sound does.
For the cases where Kiriko dies and the ally lives, it could be that Kiriko is just out of the AoE range, so the sound playing is because it landed on the ally.
The game does make exceptions to favor the shooter in the case of using a mitigation ability, but the server still has to receive it before whatever kills you canonically happens. And Suzu isn’t like using Fade or Recall, which save you as soon as the ability is activated. The server can confirm that Suzu was used but you could still die between throwing it and it hitting the ground.
Imo server reg issue probably. Rn server is in real bad shape, and in previous high load situations there has been several threads talking about sozu not registering. You can search and find out quite easily.
This happens all the time to me. It’s even affected all my team mates and saved them but Iv died even though it should had affected me too.
Network speed means how many data you can transfer, you will still face routing problem, slow packet queue, many locations to information travel untill reach overwatch servers and back to you.