Ah, HoldTheDoor strikes again with nothing but pure sniper salt. I think this dude got his head blown out one too many times and he still didn’t figure out that countering a Widow is much simpler than playing her.
Let’s break this down, shall we?
She makes the game way too fun for Winston, D.Va, Genji, Tracer, and Sombra players. This is how Overwatch works. If you continue to choose Widow’s preys instead of counters, you will have a bad time.
There is no “across the map” in Overwatch. I can count on one hand the amount of sightlines in the game that exceed 150 meters. As far as I know, in most cases many heroes can in fact fight back. Ever tried using a projectile hero with crouch ADADing? It is way more effective than people here give it credit for. That is, of course, if you still blantly refuse to play her direct counters, which makes the job too easy.
If Overwatch were to ever drop its hitscan mechanic and implement supersonic projectiles in their place (snipers are around 700 m/s projectiles), they would be forced to add momentum and acceleration to movements. Since I just mentioned that Overwatch barely has sightlines beyond 150 meters, you are giving an overall huge buff to snipers. The distance in Overwatch maps simply aren’t long enough to make snipers start accounting for leading and drop.
The damage has nothing to do with skill, I really don’t understand you.
You are just going to get a Soldier: 76 clone. No thanks, I want her to stay unique as a sniper.
Widow players didn’t get the game for free either. Everyone is a paying costumer. And yes, they deserve to be killed for ignorance and stubbornness.
Outside forces my hiney. I already mentioned how Overwatch maps barely have any true far ranges where only a sniper can shine.
And this statement alone shows me that you have no idea what you are talking about. Hanzo is way more prone to “lucky headshots” than Widow. 99% of the time, if Widow killed you she was definitely aiming at you precisely.
I really find this statement super hypocritical coming from a Bastion main. But no, balance comes first. Overwatch community is very large and someone certainly will hate a given hero. There will never be true global “fun”. Everyone likes somethings in the game, and hates other things. We can’t ever satisfy everyone. So the least we can do is make the game balanced.
Widow is balanced. You and a few others way in the minority may not find her fun, but that’s a sacrifice we are willing to make. If you don’t like snipers, I think the FPS genre isn’t for you.
There is no infinite range in Overwatch. All maps are finite, and none of them have cross map sightlines. Very few have sightlines more than 150 m. Stop insisting on a false exaggeration.
Widow is actually prone to projectiles, because of how the game forces her to almost stand still whenever she scopes. There is not much leading to calculate if you play projectile vs Widow. But there is plenty of room for the projectile hero to juke the Widow shots, because they are not burdened by snail speed movements.
The reason Roadhog has a limited range is because his hook hitbox is the size of Texas. Widow has to be precise to the head, Hog can pull people by the air around them.
As a matter of fact, she did have a bolt action rifle at launch. The charge mechanic was added for a very good reason: stopping quickscoping.
Most of your ideas are buffs to her, but you are passionate about hating her. I find it amusing.
Precise shooting in an FPS game is cowardly and talentless. Got that. Keep typing things, you make it very obvious that you clearly have no idea how this game is played.
Also, I would like to emphasize on the bolded part for now. I will show you now how you keep contradicting yourself:
This is your contradiction. Widow is in two places at once in your world. She is isolated on a different planet sniping you from there, but as soon as you dive her she is actually surrounded by her entire team.
See the ridiculousness of your arguments yet?
If a Widow grapples and insta kills you, she deserved every single piece of your scattered brain. Because as Winston, you can prevent it by turning around or pressing E and chilling in there. Your jump would be back way sooner than her hook, she is a free kill at that point unless a healer helps her, but she’s isolated with no teamplay so that’s not a problem AMIRITE?