That is honestly not at all how I play Sym, and I’m not sure why you think that?
A good Genji isn’t even getting close enough for me to track, he’s smart enough to stay well out of my radius, and with only 3 turrets in my games people are often smart enough to just prioritize a different avenue that avoids my setup entirely once they know which side I’ve chosen to defend. If I’m lucky they’re on cooldown and I can try and set up as they’re pushing the engagement, but more often than not they don’t set up fast enough because the float time on those suckers is five damn years a piece.
I don’t mind there being better options, I get that these characters are meant to be Niche. My problem is that Sym 3.0 is significantly weaker and more defenseless than 2.0, and 2.0 was a freaking support. I could win duels more reliably with 2.0 than 3.0 ever could- heck, I had this debate when 3.0 came out and someone challenged me to a Symmetra Duel where they insisted that Sym 3.0 just couldn’t be budged from her spot if she was ‘set up properly’. I proved them wrong with several characters that I don’t even play!
3.0 has significant disadvantages, and one of them is that when people are near her, she is vulnerable. Her noodle gun is a STRONG DETERRENT.
Saying that you CAN track Genji is different than it’s EASY to track Genji. Sure, if you have that kind of tracking and aim, then great track away! But for her kit? For what she’s been, what she was BEFORE? Does it really make sense to make her new gun so aim reliant? Heck if I had that kind of tracking skill I’d play Ashe or Widow and get some strong value out of them, but I don’t, but now you’ve changed a character I used to be able to play well and made it so that her gun requires Widow like tracking What did Sym gain out of this? Why is this a ‘good’ change? If you’re making it harder for her then there’s got to be SOMETHING better, right? Oh but wait, there’s nothing better! The numbers are the same as they were before! And her orbs don’t even go through shields anymore, too. Yeah, her new gun is just great.
For me it’s not just about it being worse for the game or the playstyle it’s also about what makes sense for her and where she came from as a character. She’s so significantly different now than she used to be that playing her feels entirely different in ways none of the other reworks have done. Torb isn’t significantly different in playstyle after his rework, neither is Sombra or Mercy.
If you think that then idk what to tell you. I think differently, it was a unique gun that made her feel different from Zarya and I liked that a lot. I liked that it made her dangerous up close in a small radius, so that she wasn’t so freaking weaksauce in a fight. Now she feels like a glass canon that the second I get too close to anyone, I’m dead unless my team is on the ball and pocketing me.
I liked 2.0 Sym because it felt like she could command a space, there were games where I could maintain a point by myself with her and her 6 turrets by confusing the enemy and shield dancing strategically and using cover, and even if my team was stupid I could actually DO something to hold off the enemy long enough for them to get back. Now? Not a chance. You’re dead in the water if you’re a lone Symmetra, and that feels like crap.