CD starts when you throw it, it can have CD as little as 12 seconds to a maximum of 18 seconds.
If an ability can counter something as strong as an ultimate it has to require much more than just cooldown usage. Deflect requires game sense and positioning, DM/Flux also require game sense and positioning. etc
If you throw it behind a wall you can protect your team mates and the enemy can’t do anything about it. If they walk up to shoot it they will die pretty fast.
Shields. Also the anti debuff only lasts 4 seconds while immo can last up to 8. Baptiste AOE heal does 200 over 5s so 40HPS + 75HPS from launcher. So in 4 seconds he can heal 460 HP.
If a bap yeets a disk from far away and lands a clutch save, I think that’s a good play. It requires mechanics and game sense to know when and how to throw it. I don’t find it particularly skillful when he looks down and press E at the ground to save his entire team from my teams ultimate’s despite it being a good and smart play on our part. He heals so much it’s very difficult to force immortality unless you use an ultimate of your own… Kinda sounds like an ultimate like Trans or Beat to me…
You arguing that Immortality Field doesn’t require similar constraints? I can toss IFs all day, but it’s going to depend on the players to get in them, and stay in them long enough for me to get them back up to strength.
As mentioned above, similar counters also have much lower cooldowns and aren’t so player dependent. Sleep Dart, for example.
If I throw it behind a wall in a room and the player is outside of that room where the disk cannot be seen by the player, the field is not effective on that player. Hence LOS.
Similarly, it’s possible to easily displace (move) targets under the field in position where the field cannot cover them from death.
Similar contraints exist with Transcendence and Biotic Grenade. So I don’t see much difference here. Another thing is that the disk is destructible, even if it can be hidden from view.
I don’t disagree, but unlike other counters that may be more aggressive in nature, IF is dependent not just on Baptiste, but the player’s team. If they don’t stand under it, they don’t get saved.
" it’s a dumb ability and shouldn’t be in the game "
Why because you actually have to use your brain to get kills? Sorry you actually HAVE to try n get picks. You know what else shouldn’t be in the game? Storm of arrows, widow/hanzo being able to 1 shot whenever they want, Doomfist, shall i continue? There’s WAY worse in this game than Immortality Field.
travel time, a long CD, a low HP, needs LoS to function, it can be hacked, people can be hooked/booped out of it, and if youre on console the aim assist even helps you target it.
ah ok i get your point.
but immo is a proactive ability in a way you have to land it as you predict an ult or oneshot to save you team.
for exemple mercy’s beam can be used proactively to immediatly start healing your teammate as he receives damage (high ranked mercies) then you can just react to damage with high chances of getting bursted (bad mercies).
Yes, Im sure a movement speed of 1.375 is very impactful.
And as such it can be done even faster on Mercy with the addition of her head critbox plus her inability to heal or cancel the rez which Baptiste does not need to worry about since he can just abandon the area if things get dicy. Resurrect is used as an out-of-combat ability for a reason.
Which is on top of all the other stipulations it has that Immortality field does not suffer from. Baptiste has the luxury of preventing the death altogether, unlike resurrect which is on a cooldown much longer than the average downtime of her actual ultimate and requires a teammate to die on order to even be used at all.
You seem to forget that Mercy herself will be if she does not either hide or use it out of combat which is ironic since they didnt like the hiding behaviour to begin with.
I don’t agree.
I dont agree, since it is still one of the best abilities in the game even when you include ultimates.
That I can agree with.
Much more generous than 1.75.
And it should be because its an ultimate. Baptistes is a regular ability.
I think IF was a bit too powerful previously, but after its health nerf it’s pretty fair now. No need for any additional changes.
Its fast deployment time is part of what allows Baptiste to outplay DPS in 1v1s, and it’s a fair interaction. They’re outputting more damage than him, but he can mitigate that by forcing them to work a little harder to secure the kill.
By that same loose logic, literally any ability is considered a reaction ability because everything you do is in response to something.
A key part of a reaction ability is the fact that you have a very tight window to actually use it, more so than “Oh, someone died, i guess maybe I’ll try to possibly see if I could maybe use the ability.”
Bap immediately responding to a certain ability with I-field is much more reactionary based than the 10 seconds Res gets.
It’s a reactive thing: You press the button and the lamp flies, hits something, deploys itself, and then is active. In some situations, that takes more time than Rez.