People on the forums WAAYYY over-exaggerate the smurf issue.
They should and she can. She just wasnât stupid enough to take your bait, which was really just an attempt to change the subject. Because thatâs what you do. You do it almost every time you respond to people in this forum. You deflect, you dismiss, you trivialize, you attempt to humiliate, you patronize, and you do it all while pretending the just be a little innocent angel âtrying to helpâ. Thatâs just what borderline people do. They get off on it.
Thatâs nice, can you point out in this thread where they do that? Thanks. ![]()
Level 500 isnât that hard. Consider 32 heroes itâs less than 20 hours in each hero. Most one tricks know about 300hours in a single hero.
Folks get lvl 25 and start playing comp, thatâs why for them to take too much time to level up. Comp has the worst exp per hour and has the worst queue time from all modes.
Lvl 500 isnât that hard if you are a dedicated player you can reach it roughly easily.
A quick math:
8 matches per hour, if you win half of them and each match having 5 minutes and half of them you get gold medal and playing solo. Would mean 1057+(4x500)+(4x250)+(7x300)+(4x300) = 7357exp per hour if you play 4 hours a day you get 29428+1000(1500-500 for the first win)=30428
Getting 30428 exp per day would take about 315 days to reach(22-500). If you play in group that value drops to 252. If youâre dedicated enough could cut it by half by playing roughly 8 hours per day.
Because theyâre alt accounts. Lower level means not well tunned MMR, I can find 4000 sr players who has 20-30 hours on comp and about 340 hours on their âmainsâ. You fail to realize that mastery means repetition. Which means hours.
Thereâs no prodige on it, while some would play a bit better than average. No starter know how the game works, that takes time. Thatâs why âveteransâ have alt accounts and reach those âtiersâ in a small timeframe.
So yeah, taking about 4 months to almost a year, itâs the proper time. If you consider that 1st competitive season took about 2 months to be released and the pre-requisite was lvl 20-25. Btw you can win extra xp by backfilling and certain modes gives you even more exp.
Folks got used to comp but comp itself gives you way less xp per hour than any other mode. While qp gives you a standard value and some arcades gives you a bit more. Comparatively comp takes twice the time but has. Less consecutive and winning bonuses that means less xp than qp and those game streaks are really heavy on xp
Evidence for this claim? How do we know people arenât unjustifiably trivializing the issue?
This I agree with and appreciate the rough calcs to support it.
We realize level doesnât equate with skill, but it sure does correlate up to a point. Thatâs why if nothing else they could try binning by level/xp. Matchmaker is already a dumpster fire of low quality high skill variance games so why do we also need low quality high variance levels polluting the aesthetic.
I would define low level alt as a generalization of smurf. Recall by definition every smurf is an alt. If you have only 1 account, and itâs playing âout of rankâ, then itâs not a smurf itâs just a main playing out-of-rank, and the disruption effects are calculated differently. For simplicity, when we quantify the impact of alts, the highest ranked account would be considered your main and all the lower ranked ones are technically smurfing (playing below peak).
The point is you could easily define âlow level altâ as having registered certain apm and aim% characteristics and other stats like k/d per resource. Along with hardware/ip tracking and of course level (say, sub level 250? - people have lvl 400 alts).
At that point those accounts should have their own pool, certainly in casual modes. Nothing wreaks of disposability then seeing a 3-4 stack of freshies with burner names pretending to be bad and then suddenly being good.
Itâs quite simple: Keep the low levels away from the 1000s+ level mains with more golden guns than all the last 8 lobbies combined.
I was called a Smurf once and Iâm like the worst OW player.
I really enjoy the game, does this mean I canât play now? This seems unfair but I guess Iâll go find another game
Maybe the last 4x250 itâs a bit off because I canât remember if medals stack like gold+silver+bronze or if gold gives you 250 or 150.
While comp has 115% of exp mostly itâs way less per hour because the other values are stactic. By example match completion on qp gives like 27 less than comp but often you play 2 qp games in a time of 1 comp. Just in there qp already get about roughly 2 times the bonus. Eventually qp gives you roughly that value per hour. With fluctuations on wins/loses.
If you know the perks around it, you can level up in about 4months 500 levels or more.
8 hours in about 120 days itâs 960 hours of playtime. The more consecutive matches you play the higher exp you get. Also each day refreshes and you get a bonus of 1500 exp in the first win of the day. Donât remember if stacks with 500 xp by winning or not
Considering 32 heroes that goes roughly 30 hours in each hero. Isnât that complicated to reach 30 hours in each hero, at least the player would have experience with all heroes and know what expect
Thatâs nice. This thread was about the OP advocating for it though so I want their definitionâŚ
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I mentioned 4 hours and 8 hours of playtime. Folks who desire become a pro often play even more than that. Which often its the purpose of comp.
Comp became mainstream and right now itâs a joke for most players because folks donât took it seriously and was pretty easy to access. The game does a poor job to instruct the player how to play and the community itself doesnât help much either. âOne trickâ, âmain heroâ and stuff like that hurts the playerâs mmr more than helps. Each player should know at least the basics of each hero and the maps layouts. While the player can be more aligned to certain heroes one tricking would push that player to where he doesnât belong and he will face a wall that would be really hard to climb, thatâs why several folks do alts and gauge those walls. The problem itâs the wall was put by the player itself not the game. You chose to limit your skill and how much you climb, by going against the simpliest rule of the game: which are about âadaptâ. Each hero has their own strengths and weakness but, thereâs a limit of what you can do based on individual skill, teamwork and enemy composition.
Which most mains or one tricks donât realize. Thatâs why the best advice for starters itâs for them learn each hero and if they want, master some of them in the role. Considering the purpose and strengths of each one of them. To have a diverse set of tools at his disposal.
Thereâs no problem on main hero, the problem itâs about not noticing youâre underperforming not adapting and if your adaptation fails, by avoiding your own judgement of swapping. Nobody should ask you to swap, if youâre at same rank as them the âreviewâ should be unanimous that if you canât adapt and still underperform the best choice itâs swap.
One trick falls on similar situation, you can do the trick 1-3 times if all times fails. It became a pattern and after that youâre just feeding/throwing. Often folks realize in the first 2 times and will not work for the rest of the match.
Looks like you have personal negative feelings about this poster, but the question does have merit. Various people have their own varying definitions for the term âSmurfâ. Itâs always prudent to establish precise meaning for the subject of a debate before engaging in said debate. For example:
It is unclear from the details youâve provided whether this is indeed a Smurf. Could it be a GM on a new account ranking up as intended? Do you make a meaningful distinction between the two? Are you advocating for getting rid of all the Smurfs, or all new accounts in general?
Iâm very excited to hear the answer
Thereâs a new sale on, more smurfs to come, there is no way they will get rid of the money making wagon.
They deleted 2 maps because people constantly left, yet no bans on the people.
They will not delete accounts unless its been reported multi times and at most times falsely for that automated banning system kicks in and permabans it.
But if your a streamer/money maker for the company, you will get that back to.
When sales slump, reduce game price, money wagon rolls in again, game turns to a crap shoot, rinse and repeat.
Smurfing and boosting accounts has been an issue for years.
Jeff was totally useless, now heâs gone Iâm hoping someone at Blizzard will address it in OW2. I donât think we need to ban them, unless they throw, but the system needs to be better at recognising them and boosting them to the correct rank.
How will raising the level work, they will just level.
Only way to get rid of all the smurfing, get rid of the elos. That is the problem with the game. What serious game has elos that can be manipulated and no hard reset.
Raise it high enough and the time investment for getting a new account into Comp becomes not worth the effort. Could pay someone to do it, but thatâs an investment of a different kind. Either way, it may not eliminate the problem completely, but still have enough of an effect to discourage and minimize the behavior.
I think the bigger problem with OW is no revenue that comes from the game apart from micro-transactions of loot boxes and buyable skins. Hence constant sales of the games.
Raising the Level to say 100, will not put people off, you get the game at half price, whatâs 2-3 days of play to level up then comp it. Still the same crapshow even with them having to be level 100 to smurf etc.
People like OW because its a simple fps game, you dont need to spend more money on it to get better loadouts, its all about shiny pretty things if thats how people like to go, or its about the MMR/SR.
Those it high elos who do smurf/de-rank are doing it because they think its fun to stomp low eloâs, dont want to ruin their high accounts elos by falling, or got boosted to that elo and know they will fall if they arent with their mates.
Hence we need a hard reset, but even that wont help to stop the problem, The game with elos is an inherent problem for all.
Pretty much every other fps game has a basic loadout etc, then has buyable loadouts, season passes etc etc and no crapshow elos.
Correct. And we gave them the definition:
OP has this person on ignore for obvious reasons.
Iâll be that someone and I explained you the definition of smurf account. For simplicity in analysis and discourse, smurf is defined as an alt lower rated than the main and the main is always considered to be higest rated.
Without knowledge of rank, or where you canât actually âchange ranksâ in a visible sense (i.e. non-comp) then again for simplicity apply a level/xp cut-off. Bin all the sub-h lvl accounts together into their own match pool, where h is something like e.g. 300 (depends on powerlaw breakdown of account xp by % active).
Hope this helps the community since it wonât help you. You still canât show evidence that a majority wanted 2cp maps gone
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Thatâs nice but as I already said:
Thatâs nice but the OP already said:
And you said:
Which means I can step in as that someone, as I have done.
Can you stop be so owned?
I like when people ignore context because theyâre so desperate to make a point. When I said someone I was clearly referring to the OP when questioned by another user. As I said, Iâll wait for their reply. Have a nice day ![]()