Juno players, stop practicing in competitive

Blizzard is the one who put her in comp after 3 day play test of course people are gonna use her. :woman_shrugging:t4:

2 Likes

Seems like decent Junos are getting a roughly 50/50 split between damage and healing. At least, that’s what I’m getting and seeing a lot of wins on her, and that’s what the enemies and allies I have who play Juno and aren’t complete poop are getting.

Intuitively this makes sense, ideal usage for her torpedoes should be hitting multiple allies and enemies. Same for her ult.

Hard to outheal a tank being pressured by more than 1 player though, I feel like oftentimes I sit there shooting my tank to heal them just to prolong the fight and hope something happens as their health bar slowly whittles down (DPS gets a pick or other support comes in to help our tank top up). Maybe in ranks higher than metal the tanks use the speed ring to disengage, find cover and let themselves be topped up rather than using it to press harder at the enemy team when they’re on 200 HP?

Past 1-2 games in QP no point “practicing” in a casual gamemode vs 9-5 players w/ different settings.

Which is why they need to go back to the previous system, 1-2 weeks of new hero before they’re available in comp. No idea what they were thinking moving away from that.

1 Like

As long as they never nerf her ult charge her ult will be good.

Once it takes too long to build its the worse in the roster.