You can’t tell the difference between a bronze Moira and a gm, the hero has no skill ceiling.
Someone dont know the player arx.
Watch him then come say that again
From what I’ve seen, Juno max healing output was 2.7k a minute. And this is ridiculous even from the raw stats’ standpoint. In no world a support should have more than 80 hps capabilities from its LEFT CLICK solo, and that one had 100.6 hps before the “nerf”, now, after the slap of the wrist, she has 92.88 hps. Gotta sell those skins somehow, I guess, righjt? Waiting for 5 more nerfs in a year.
Had a game, where 2 supports had 15k healing a match, whilst this Juno got 26k.
She comes in under Weaver, Mercy and Moira on healing / 10 average.
So, while she may peak REAL high, it seems like she is pretty much middle of the pack for averages.
You may be seeing some pretty high stuff, but it doesn’t seem like it is anything like out of normal for most people.
Or even just play the game and have a modicum of awareness.
Ironically, I’d rather have this Juno meta than some stupid garbage centered around immortalities or some other shenanigans like anti/sleep.
It doesn’t feel overwhelming, except for colors when everyone presses Q.
I have no idea what’s going on.
It’s only been a week so we’ll definitely need more time - but Juno is still doing very well at pretty much every level of play.
Totally, but lets base stuff off data, not Iplayupay’s raging.
I’d guess with the changes, she is above Mercy now, but not quite at Weaver for this season for healing / 10 for this season.
Agree entirely. I like Juno’s design overall. I think she’s an amazingly healthy support design. Not many heroes, especially those in the support class, “just need number tweaks” to be “balanced” and healthy heroes. See if she’s over performing in data and move from there.
Na that’s not how this works your compared to other juno players. So if she just strong in general they still have to out perform other juno’s in their rank to actually climb anywhere.
Especially when you have to actually aim to play her, and use such to not only heal but to secure kills, and not die at the same time. And the moment your start tapping plat hitscans can actually hit their shots beleive it or not.
Yeah, I mean, I think she is going to be wearing a nerf soon.
Some matches don’t have a Juno, so she does get matched vs other supports.
It isn’t just Juno mirror matches all day long.
Support role is so cancerous that we’re willing to accept cancer just because it’s less cancerous than other forms or cancer
Sigh
Disagree. Kit is so overloaded to the point that the numbers should not be this high.
I don’t understand how anybody believes this. She has a speedboost just as good as Lucios while also having Ana level healing, consistent damage output and arguably the best ult in the game. All while having ridiculous movement that makes killing her as anything not hitscan extremely difficult.
She’s Lucio if you removed the downsides of having low healing and inconsistent damage. It’s just not ok.
She can’t self heal thats her weakness (she has one of the lowest death rates out of all the supports)
Phew. Good job teams dont have 2 supports who can heal each other or that might not be a real weakness ![]()
Juno needs tweaks, but like. I vastly prefer this over running Kiriko being S tier for most of the game’s lifespan or Ana being a consistent top tier hero. It’s also fun to not always have the former option, Lucio, for speedboosting.
Either way, supports have too many things and get buffs that makes no sense (i.e. Bap’s recoil change for instance was unjustified).
It’s def more fun to play with or against than most dual support metas we had in recent years. She’s gonna need more glaring downsides and the last set of changes were probably aimed at that.
But if I had to pick things, I’d pick this over a return to a Mercy meta for instance.
EDIT: Bet speed ring is on the watch list of nerfs eventually
I think her healing will take it first, but speed ring may too.
I’ll keep saying it. The problem isn’t her output or speed. It’s her mobility that makes killing her if she’s being healed far, far too difficult. She’s just too survivable for the value she brings.
If playing juno is boosting idk what playing mercy is then.
Gonna come back to this comment and explain why
The ult is Mercy’s Valkyrie on crack. 100 unmissable hps along with 35% damage boost in a big AOE. No tradeoff on the ult either. If Mercy wants to DB she cant heal, if she wants to heal she cant DB
Hitscan heals that still do more hps than Ana, granted she has to be closer to deal full hps, but lets be real, the range is more than enough.
Speed ring on a 14 second cooldown, which is fine, if the cooldown started when the ability ended… but no, you get 6 seconds of use and the cooldown just ticks down. Speed timer resets every time you go through too. Thats 8 seconds of downtime between each speed ring
Also the torpedoes. You know how everyone just loves Baptiste’s regen burst. Yeah lets give her the same ability with 40m of range instead of 10m, also allow it to damage the enemy team too
Its just a whole lot of upsides, with very little if any tradeoffs