genji is not even there just goes to show how little you watch owl
ā¦ Maybe read before you comment?
To be fair, I had a 20 kill streak on temple of anubis and all I did is sat in one place shooting at a wall, bouncing the nades into where I thought the enemy team would be going into the choke point. (Now, if I didnāt have a good team, Iām sure they wouldāve stopped me) but spamming IS definitely a thing.
I feel like itās another case of āpeople wanted this character to be nerfed so we just did it to stop them from complaining.ā
Junkratās spammy style of gameplay can be annoying, but I felt like he was in an okay place after the concussion mine nerf as a non-Junkrat player. Heās not overly frustrating to fight since he canāt get a free kill with concussion mines, but he was still dangerous if you didnāt approach him correctly.
This just feels like nerfs for the sake of nerfs without much thought, especially since itās just number tweaks and not any mechanic adjustments.
The only change junkrat needed was for his ultimate to charge slower.
Coulda rolled with that, on average only 4 kills per game are from a tire.
I woudnt compare Junkrat with Hanzo. Hanzo had another projectile speed buff. Junkrat nades are slow as a roadhog crawl.
I think the rip tire needs a decrease in damage it easily does 400+ damage
I for one donāt think spam is a problem. I know itās annoying, but different players find different things annoying. Iād rather die from grenade spam than a skilled widow headshot because I generally have more control avoiding spam. Having 1 or 2 heroes that are good at spamming chokepoints or barriers is good for the game, it needs a role like that. Junkrat is a defense hero that is dangerous in close quarters and can lock down key choke points with grenade spam or tear down a Rein shield with his grenades. I donāt see whatās wrong with that. I donāt think the size nerf was needed, just the ult one. They could even increase his ult charge required, I just think they need to get rid of that primary weapon change. He didnāt need much of a nerf. Donāt tell me heās as good as tracer or winston. Heās good on certain close quarters maps like control center on Lijiang Tower, like he should be.
It often feels like Junkās grenades explode by proximity, not by their actual model touching your character. And lemme tell yaā thats bs right there.
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spam is less effective so how does it encourage it? The grenades are smaller and easier to avoid
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Yes it is more difficult to hit this is intended
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It is a nerf no compensation is needed if so what is the point of the nerf?
You just donāt like that he is nerfed no need to act like it makes no sense. With this nerf landing direct hits is more important than ever for junkrat. Get to practicing
spam is less effective so how does it encourage it? The grenades are smaller and easier to avoid
Yes it is more difficult to hit this is intended
It is a nerf no compensation is needed if so what is the point of the nerf?
You just donāt like that he is nerfed no need to act like it makes no sense. With this nerf landing direct hits is more important than ever for junkrat. Get to practicing
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Promotes spam by discouraging direct hits, Its ALREADY Hard enough to tag a fast moving tracer at 10 meters witht he 2nd slowest projectile in the game.
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It makes -ALL - hits harder, not just people who arent paying attention to their soroundings
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BALANCE
Reducing the hitbox makes it even harder to score direct hits, especially in close range. This means itās extremely risky to get close to enemies because you will have a harder time hitting your shots. And thus that leads to Junkrat players standing back in a safer space just spamming grenades because it is less risky.
That is how it promotes more spam.
He is f-tier again. This removes all skill from him. They just gave him old hanzoās damage consistency problems at range pre the first arrow speed buff super slow small projectiles. That means he is no longer viable to be played at range. His only uses now are shield breaking bot and diving into peoples faces suicide machine.
He is f-tier again. This removes all skill from him. They just gave him old hanzoās damage consistency problems at range pre the first arrow speed buff super slow small projectiles. That means he is no longer viable to be played at range. His only uses now are shield breaking bot and diving into peoples faces suicide machine.
And the tradeoff isnt worth it. Hanzo is TEARING through teams on PTR right now. The 2 characters with cards and 3 golds at the end of each match is both teams Hanzos