Since the forum got updated I decided to post it again.
On the old forum I posted about Junkrat being kinda broken and suggesting a change that could maybe fix the Junkrat problem.
The main Junkrat problems are:
He can charge his ult in less than 6 seconds
He has really fast reloading speeds
The random death count because of junkrat spam is too high
The knockback on junkrat’s grenades it way too inconsistant (once they make you fly to the moon and once they just make you hop)
His grenades bounce for too long
And this is what I would do to fix him:
Reduce his ult charge rate
Slow down his reloading speed by just a little bit
Add damage falloff to every grenade bounce (maybe make the grenades lose between 10-30% of damage with every bounce)
Make his knockback consistant
Make it so that the grenades don’t bounce anymore when they are on a specific height level (basically, make the grenades explode when the bounce momentum got weak and they are just “rolling” on the ground instead of letting them bounce even more)
A few weeks ago I asked the LA Gladiators team on discord what they think about Junkrat, and the only one to answer was Shaz, he said that his ult is still OP, not sure what exactly he meant with OP, but I think he means the charge rate since that’s what most players complain about when they speak about Junkrat being OP.
Now that the mines are so inconsistent I think all that junk needs is that ult nerf (charge rate I mean)
I mean I’m charging it faster or as fast as I charged Ana 1.0’s ult and that thing was abused partly because it charged o damn fast
About a month late bud sorry. Wait till the whole sombra situation blows over and try for another junkrat nerf if you can’t step 3 paces to the left when fighting him.
Uh oh someone can’t avoid bouncing grenades we must nerf. And in all honesty how does he charge his ult in less than 6 seconds. In 6 seconds he is still airborne from jumping out of the spawn. Please explain how he charges in less than 6 seconds.
I knew someone would say something about me mentioning junk being able to charge the ult in less than 6 seconds, on YouTube search "Junkrat fastest ult 100% (in 3 seconds without damage boost) and click on the video that has junkrat’s “I’m flying” intro as thumbnail, just watch it and you’ll see HOW he charges the ult in less than 6 seconds
Yes it does charge fast, but I can’t see how it is possible in less than 6 seconds as OP states. I play junk alot if that was the case I would say charge needs to be changed.
Most of those are pretty good solutions if he was overpowered, but I don’t really think that’s the case. For the most part his kit is currently okay, albeit a little strong up close.
One thing I do agree with though is that his ult charges way too fast.
I understand it’s partly balanced by the fact that it’s destructible, but a good junkrat can keep it out of sight until the last second about 90% of the time.
Junk has massive potential AoE damage, and I don’t think that is properly factored in with his current ult charge rate.
By going to a different chokepoint? By using a high mobility character to go over it? By walking through it anyway but using your tank’s help? There are plenty of options.
Also, Junkrat being able to kill you is a good thing. This is a game in which people kill each other. If you had a 100% chance of either successfully countering a target or completely avoiding that target, that target would be severely underpowered.
He’s more or less fine right now, the only thing really “over powering” about Junkrat is how fast Riptire comes online but I think the Concussion Mine nerf and wider positioning deals with that at higher levels of play.