Junkrat:
Grenade Launcher:
- Trigger radius increased to 0.3m radius before bounce and 0.2m after bounce.
Concussion Mine:
- Minimum 80 damage
- Damage decreases faster from center of explosion
- No falloff against enemies in a Steel Trap
RIPTire
- Regain control instantly after explosion, instead of 2.5sec later.
- Junkrat can briefly see the bodies of enemies through walls who were killed by the explosion.
- Maybe overlayed with an orange explosion graphic.
- Also a “Kaboom!” message, similar to the “Triggered!” message from the Steel Trap.
Comments: Grenade Launcher changes are to reward aimed Junkrat shots, while still penalizing “spammed” Junkrat shots.
Concussion Mine changes are to improve followup damage after landing one grenade launcher shot. However this weaken’s Junkrat’s ability to “spam” the enemy with two Concussion Mines to get a “cheap” kill. These two changes make Junkrat more effective at higher skill tiers, while making him somewhat weaker at lower skill tiers. (Which is perfect considering his pickrate is quite large at low skils tiers, and quite small at higher skill tiers).
Additionally, it seems rather excessive to paralyze Junkrat for 2.5 seconds after his Ultimate has been used. However I understand it’s nice to see the carnage wrought by the explosion, so I figure seeing it happen through the wall is good enough.