Junker Queen needs an ult cost increase ASAP

That’s a fair point but here’s the fundamental problem with that, how many JQs will have 40+% accuracy and are able to pull off and are successfully able to corner everyone for all of those axe swings? That’s why the ult charge was so massive. Blizzard didn’t buff a players ability to do any of that. Now if her swing provided a slow debuff, that’s another story. It’s a lose-lose when trying to balance heroes for all ranks. I certainly don’t have a solution but if her ult charge gets nerfed, it will be very devastating when players don’t allow themselves to be trapped like that.

That was not uncommon before. People are just noticing it now because they play her more. A good JQ player always had an ult ready after 2 scraps.

Still I say foul! This is as it should be. Nerfing it now would be bad for the hero once more.

Tanks generate their Ults very fast in general. Especially the Brawler type. 2-3 encounters and you should by all means have your ult charged. Doomfist has a Meteor Strike max. evey 2 fights.

Rein has one of the fastest ult generations in the game. Ram is not far behind. And those 2 ults are almost unstopable. Meanwhile Junker Queen can still have her poison nullified with Suzu/Nade. If you nerf that now she’s again going to lack behind other Brawler type Tanks. She needs a fast ult generation - the one she has now is optimal.

Are you some JQ OTP that’s been struggling or something this is a mercy/genji main tier essay on why something obviously overtuned doesn’t need fixed.

I sympathize with sudden buffs. I remember Doomfist well and I still suffer with Rams speed boost AND super punch but I think most of it boils down to learning how to better play against a JQ. I know I help out a lot booping JQ out of axe range as Brigitte because it’s really easy to anticipate.

That’s called a paragraph, not an essay. I made points on a topic. That is called a discussion. You’re free to tell me what’s wrong with the points I made without making assumptions about someone.

But dealt out in a worse way. 40 up front 60 over time. I prefer the 100 over time because it’s more self healing, and tick damage to add to my carnage/knife/melee.

The video is not fake. This is what a good JQ does. But it has been like that always. I sometimes had even more than 50% after ulting.

It really isn’t. What it is is players suddenly treating this as a novelty because now they started to play her.
This is only availabe to really good JQ players - not everyone is gonna be pulling it off after every fight. In fact most people still suck at JQ even after her buffs.

She is a brawler type Tank and just like Doom, Rein and Ram fast ult generation is what they excel at. To be able to stay on the level with them she is gonna have to retain most of that ult charge.

Her ult is great, but Ram’s and Rein’s are still less situational and harder to prevent. There is no injustice being done here. The video simply shows what happens when you allow a good Queen player to run unchecked.

Can we wait at least a week before swinging the nerf hammer?

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No because you don’t leave overpowered unfun things in a game, you patch it out ASAP so you don’t lose players because of it. Junkerqueen getting an ult every teamfight is broken af and EXTREMELY unfun. Anti counters 3 whole players on a team (both supports and the tank) to have this every fight basically makes a ‘tank diff’ with 0 skill required. Hearthstone learnt this the hard way when they nerfed a broken card 6 months later and lost all their players that never came back. I guess its just a Blizzard thing to do.

2x healing is good change because her survability was lackluster. Shotgun and ult buffs are completely unnecessary because Queen already was one of the most damaging tanks + her ult is very powerful. Ult generation should ABSOLUTELY be nerfed with that many buffs that correlate directly to ult generation. More heals and more ammo = more ult charge in shorter time. Her ult didn’t need a buff at all

You do realise that with 2x healing you get 120 hp, which is almost exactly the same as 100*1,25? They made that change so you wouldn’t get 200 hp per target. You get 5 less healing per target in exchange for dealing bunch of burst damage. It’s a big buff.

You can prefer the 100 bleed thats fine but thats not what i was talkinging about they said it was less damage when its literally not is it less healing no its mote due to the buff to healing so its a buff i think because you can use it like genjis dash to kill squishy targets and hurt everyone else

if you solo kill the whole enemy team arent u entitled to 50%~ ult charge

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Other heroes don’t generate ult charge while ult effect is still going. Why are Queen and few other heroes an exception? I would scream if Zarya would farm Graviton while beaming down graved targets…

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No because you’re just pushing up onto your own ult. This is like Genji getting 5 people with dragonblade and then getting 50% of his ult back. It is unearned and not deserved.

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cause the “effect” of the ult isnt a persistent effect introduced by the ult, but a status effect that

  1. does nothing if it misses
  2. disappears when the target dies
  3. can be cleansed.

should she not gain ult for however many seconds when those 3 situations occur? or is there a genius way to redesign it to fit ur needs.

if u come up w/ somethin juicy lmk

she doesnt get ult from the damage dealt by rampage, she gets ult charge from standard junkerqueen gameplay. theres no transformation or summon caused by clicking ult, its just instant damage and a status effect.

Yea but there’s no other characters that have this standard. Lucio can beat no one and still has to wait till his ultimate decays before generating ult charge. Ashe can bob and still can’t gain ult charge from shooting. Widow doesn’t gain ult charge during her ult.
There’s no reason why ult generation should be possible immediately after cast.

The closest comparison I can think of is Reinhardt when he shatters and he still doesn’t gain ult charge from the people he shatters. Why should JQ be an exception if every other character has the standard: you should not be able to gain ult charge from your own ult.

They do this ALL the time.

Big damage or healing increases without changing ult cost.

Then it takes another few weeks for it to be fixed.

I understand balance is difficult in a game this complex but this one was so obvious in the first game I played.

It’s ultimate with 4.5 second duration that can be cut to lower with cleanse. There is a strict timer for how long ultimate is going on. It may last shorter with some exceptions like Suzu, but that doesn’t change the fact that it indeed is ultimate with limited duration like others.

So does other ults like Mei Blizzard? As far as I know you don’t get an ult charge even if you don’t freeze a single target with it.

Sure, so what? If ult is still going on someone else then you shouldn’t generate ult charge.

I’m advocating for simple “when you press Q, you don’t get ult charge for 4.5 seconds”. Just like Zarya or Mei. Or at least you don’t get ult charge for damaging people affected by Rampage (yes I know Rampage itself doesn’t get ult charge) . Because imagine if Ramattra was generating ult charge for damaging people in his ult. Or Genji that swings blade. Or dozens of others.

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you’re right, it’s disappointing that we’ll have to deal with a blatantly overpowered tank for 3 weeks before they eventually correct their mistake.