See Here for last summer: Symmetra Rework
Photon Projector Primary fire - now since the rework, the Primary fire has been buffed twice.
But what has changed, does not really change the main problem. The weapons is too slow dealing effective damage in it’s close range, when most can kill you in this range in about a second.
Thus when he claims Sym will have more damage (potential) when Sym no longer locks onto targets. Was in fact a complete lie.
Sure Sym might have more range then before by like a few Meters. (which is not much.) But Sym wont be able to survive till her opponent easily out dps Sym.
Even the demo shown of the abilty shows, how easy it is to kill Sym, for 76 and Brig, can easily take Sym out with just a few burst of damage.
But instead we are shown the very long demo of Sym charging her weapon of someone, then using it on someone else nearby.
It’s literally 10 seconds, alot can happen in 10 seconds.
Now dps might be shorter now, but I still imagine it’s still around 8 seconds. (plus even then the Soldier seems to have been weakened before the test)
This decision should be looked at a lot harsher by the devs and community.
There is only two solutions which I see in the future to fix this.
Bring Auto lock back, pretty simple. But really not my preferred option.
Bring back Photon Barrier back to combo with the Primary Fire.
Basically how that could be done: Basically when Sym now Summons Turrets, she actually Summons the old Photon Barrier slightly different.
Because unlike before, when the Barrier lands, in folds into a Turret.
This opens Sym up to greater possibilities.
edit: I am thinking like maybe a 200 hp “smaller” barrier, that lands and turns into a Turret.
If the 200 hp Barrier is destoryed, then so is the turret.
Thus Sym would likely be usable but still require some skill.