I’d say she’s alright enough into poke. She’s better than some other tanks into them and she actually has some range herself with knife
I don’t think she’s giga busted or anything but she might be the best ground tank now with orisa nerfed and armor nerfed affecting the others. She hasn’t really gotten any nerfs since the tank buffs so there’s a good chance she’s always been good but dva ram orisa etc kept her down
Always leads to the question of “well what tank would you rather be meta” and “how strong should a tank be then”. We buffed tanks specifically because they felt bad and so like we’re just gonna walk all those back and make them feel bad again? Idk.
Knife is her only ranged anything in her nuetral game. Thats not enough. The best thing going for her against poke comps is her slender hitbox. Thats also not enough.
I’d say she’s alright enough against poke comps on maps that favor her (control maps mostly). Otherwise, she’s at a huge disadvantage imo.
I’ve determine that you are just going to hate whatever the meta tank(a) is(are). And right now that’s looking like it might be shaping up to be JunkerQueen.
But seriously I think that I’ve seen a hate thread from you about almost every tank at this point. Is there any tank you have never written a post about them being busted?
Oh. If you’re a Queenie main, could I ask how you get her pixel spray achievement? I think I’ve been doing it wrong… Can you stack Wounds on a singular target?
I actually think that in 5v5 that the meta tank doesn’t necessarily need to be busted. Like a slight advantage is all it takes to be meta. I don’t think JQ is busted or even necessarily overpowered but I do think she’s meta because she’s slightly better than her competition at the moment.
The trend of always nerfing the meta tank is bad and will eventually lead to a point where all tanks are bad even the “busted” one for that moment. We aren’t there yet but that’s where this line of thought eventually leads.
Also Rein is actually pretty close here. If JQ was nerfed I think Rein actually would be meta.
As long as she can land knives, and pull targets to her, she can Carnage and reap in two sources of healing through that.
This is false.
Healing debuffs don’t matter that much. Biotic Grenade lines up with Command Shout and doesn’t affect Overhealth. With her own healing, plus that of her team’s Supports, she more or less mitigates a lot of the healing debuffs right now especially with the 250% return.
It’s not a double buff.
Healing IS mitigation. So the statement is false.
Moreover, if you’re stacking Wounds they’re not going to all line up to 3 seconds. If you Knife, then Carnage, then you’re picking up healing for 4 to 5 seconds. Add in a melee strike and you’re adding in another 3 seconds.
So each Wound would overlap, giving you more than 3 seconds of healing mitigation.
When you kill a target with Wounds still remaining on them, then you get all that remaining healing back in one lump sum or chunk.
It isn’t required to do this, although the initial impression suggests to do this (especially with the achievements). As long as you’re killing targets, or your team is helping you kill targets, you’ll arguably stay topped-off. If you’re taking too long to kill one or two targets, that could be a problem. I tend to find having a Wound uptime of 36% to be a good metric to follow, but you could probably get as low as 30% and still sit pretty.
This really only happens if your Supports are deadbeats who can’t pay attention or heal when you have your team taking damage or are in combat. Even for Junker Queen - who isn’t that heavy on healing demands compared to say… Mauga - fighting competent opponents who are great at zoning or denying your Wounds or Carnage swings, can be challenging; but if you’re stuck fighting in a team whose Supports think they don’t have to heal or do their required job, it’s far harder than fighting the enemy team.
Yep.
To be fair, I still think the 250% return is probably overkill. I was just fine with 200%, but we’re looking at a middle ground, 225% seems like a good point.
Knife and primary fire have better effective ranges than most Tanks get. Scatter gun doesn’t falloff until after 15 meters, and has a narrower spread than Roadhog, Mauga, and Reaper (with generally better ranges than two of the three mentioned).
It’s not. Primary fire is more than decent.
Still smaller than Energy Javelin from Orisa.
There’s been a few posts in this forum about it over the past few months since the change happened.
Biotic Grenade doesn’t work on her. You Biotic Grenade, she Command Shouts, your Biotic Grenade will last only 3 seconds compared to her Overhealth lasting 4 seconds.
You won’t get enough Wounds on a single target for the Pixel spray. You have to run Rampage against the enemy team, follow up with a Carnage on many targets as possible, and pull Knife with you and through as many targets as you can. That will count up to the number you need.
The best way I found doing this was, Knife the ground, Rampage, then turn around and swing into Carnage with at least two targets. Knife will automatically come back and hopefully hit two more for the achievement.
Alternatively, you could probably Carnage two or more targets, then Rampage and follow up with a knife hit and pull; but you may end up killing them before you get enough Wounds on the team.
Another trick is that you can animation cancel Carnage into a melee or slide into one really quickly for some additional wounds. It’d only affect one target, but you’ll get another Wound on the enemy. So you Carnage → hit → Melee → hit → RMB for Knife → hit and you’ll have four wounds on the target in about two or three seconds. You can apply this trick on a post-Rampage situation too, but when you stack this much on a non-Tank, they’ll usually die by the Knife hit.
Right now if Reinhardt were actually going all in on a straight duel with Junker Queen, without pulling up barrier, he’d win that fight.
Because healing in Overwatch is better mitigation than armor in every situation. And for Tanks with no armor, they need that healing.
Queen is probably the most balanced tank we have currently.
If she’s landing her abilities, she deserves to be self sufficient for the most part, plus all it takes is a Kiri, Ana, Widow, Hanzo, Reaper, or Bastion to make your life hell.
It’s also not like it’s instant self heal, it’s her form of mitigation. Only time she gets an instant heal is if she kills a target who is wounded, and she gets the remaining wound healing upfront.
Carnage is 100 health over 3 seconds, Rampage is 225 over 3 seconds per target. Gracie alone only heals like 70 over 3 seconds. It’s easy to negate her self healing if you use what she’s weak against.
Range, Burst, and Anti/Cleanse.
It’s not, it has such a rapid fall off, that you need to be basically shoving it down their throat to even touch the 80 base damage it does.
Shotguns don’t have range, and she’s firing what looks like Buckshot. I could imagine this scenario if she fired bird shot or a slug.