Jayne just called out Teleporter for being bad

To be fair, the teleporter opens up tons of new options for attacking/defending points. It’s still an amazing concept, but unless Symm is viable, those options for attack/defense are not really viable either.


At low levels people don’t know how to utilize it, at high levels it gets immediately wrecked.


god forbid someone changes idea.


I mean I won’t be surprised if she’s not used this season. Just disappointed.


If they not gonna buff her after that im uninstalling this crаp.


It’s clear that she needs some buffs. Her TP is just too slow and too buggy.

It needs an increased interact radius, it needs to deploy 0.5-1s faster, and it needs to NOT self-destruct under any circumstances.


why? she can’t be week for nearly 3 years.

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The old Tele was worse in practicality. The new Tele actually does give heroes with zero to little mobility to get to places they can’t without any outside help. The old Tele was nothing more than a poor man’s Rez when in reality, why have a character with an ult like that when we have Mercy to bring back 1 teammate to help swing the fight back?

Also, old Tele basically does NOTHING to help the BOSS comp to contest GOATS in any capacity and you want to take Orisa and Bastion’s only means of evading GOATS just to have Sym 2.0 Teleporter?


It was a tempo rez before tempo rez was a thing. It wasn’t bad in practicality. It was unreliable in mechanic. And they never tried to address it.

Symm was basically punished for being good and getting it quickly because she had no way to control it. It was dependent on her team using it effectively . She also couldn’t move, recharge or do anything the entirety of it being up. In which case, all that time everyone re earned their ults, she wasn’t. That’s not practicality. That’s mechanic. How they implement tp isn’t dictative of its use.
This hasnt changed with new tp.
It’s still dependent on her team, and it’s even more vulnerable than before and it’s even less consistent with placements.

Tp has never been bad in either case in practicality. It’s bad in implementation of the mechanic itself.


The thing is that its not the most effective way to use teleporter for Symmetra herself.

It gives utility that no one else has. It’s just bogged down by not much synergy with that utility. It would be like Lucio speed boost only boosting arial flight speed, pharah sucks so no one would use Lucio.


Would be cool if the teleporter also had a small bubble shield around it of 200-250hp (on both ends)

Would make Sym more of a tanky DPS like she’s probably supposed to be. Plus it makes up for her old photon barriers.


Worse is that people have already been asking for said buffs to tp for months but oh when a pro suddenly says it, its like no one has said that before.

Players: Sym’s tp feels a bit UP, I think it needs some buffs like making it deploy faster.
Pros: Syms tp is UP
Devs: We will look into it.


It has the range it does because, as it is, you can’t use it set it up and use it to move much faster than you could just walk somewhere (provided it’s at the same elevation and unobstructed). If you could do it from 40 or 50 instead of 25, it’d be a must for contesting points and getting people back quickly during overtime and such. It’d also open up way too many angles without any practical counterplay if you’re not immediately in a position to shoot the TP.


Changes to TP

Version1: Instant deployment with enhanced durability, wider player interaction radius and permanent status (until destroyed or replaced)

Version2: TF2 style—build entrance and exit separately. Infinite duration and distance with, “charges,” that replenish over time to prevent continuous enemy flow.

Version3: modular place holders. Deploy a base structure that can have multiple functions. It can either be a Shield Generator or a Teleporter dependent on key presses (like Moira’s orbs) with teleporter only functionality when two charges are placed.

Sym 1.0 we need you back :sob:

note: I never play sym, but sym 1.0 was such a good concept compared to today

Edit, she did need shield generator, but not projected photon barrier, that was lame


Theres not enough ammo in syms gun to justify having a ramp up, as soon as you can actually start doing work with a fully charged beam you have to reload, by which point the target has escaped or been healed.

It also wouldn’t hurt if she had power charge metre/counter like zarya.


I personally never thought of 3.0 tp as a bad, terrifying ability. It’s just that it feels as though Blizzard made everything else about her bad just because she has it. Which overall makes Symmetra kinda garbage.

Preach, baby
20 chars

This would actually make it pretty useless since Symmetra herself has no mobility to get to places. She would be a worse Lucio at that point.