I’ve changed my mind on it as well and now think 6v6 is better overall. But there are specific things that are better about 5v5.
Well yeah, of course he’d be designed differently in 6v6 with 2 tanks but that’s exactly the point, double shield could’ve been dealt with.
It would be fine, the problem was, the shields present in 1 were too strong and the healing behind the tanks were too strong.
You can design shielding in many ways.
It can be handled.
GOATS was never a problem for anyone unless you’re in the OWL.
Armour mechanic from Brig in OW1 was trash, should’ve never been a thing.
Double shields, healing + sustain being a bit too high, and a bit too much CC. Nerfing or dealing with that would’ve been a much easier solution to do. But of course blizzard loves to do the option that takes more work and causes even more problems. Instead of tackling the actual issues, they’d rather add band-aid “fixes” to the game which creates more issues.
You didn’t change your mind any time recently lol all I have ever seen you say is that you want 6v6 back
We 5v5 enjoyers will sit back, relax, and watch 6v6 advocates continue begging for it to come back until they finally give up at some point
But that’s missing the forest for the tree’s.
It’s not that he would be designed different, just tanks in general would have be more and more limited in what their kits will have as you add more of them. Double barrier was far from the only problematic tank duo issue.
And more will pop up as you add new tanks, and supports that have tools that can cycle with tanks.
And by your logic their just be more and more tools tanks are not allowed to have to keep from having more double barrier, more dive, more hogball style comps, more bunker comps. and so much more.
Heck mauga and JQ, who have an ult combo that can’t countered. Because the only way to cleanse or protect people from the rampage with barriers or lamp, would be to jump into the mauga cage and get trapped in it.
And that’s just their ults. I can point out the issues with have a hog hook and junker knife on the same team.
Then their is the fact that tanks like zayra would have to be get reverted. Because having two bubbles that can be freely slapped on a diving doom/d.va/winston/ball. Is basically giving them free kills.
And oh soo many more issues, like you think people are mad about 6v6 getting the boot. Wait and see what happens when every tank gets nerfed into the ground to be balanced around a tank buddy at their side, while also having two dps/supports.
The worst part is that this last bit isn’t even speculation. That’s litterially what happened with 6v6 that lead to players leaving the role in mass, spilling either into the dps/support roles or leaving the game as a whole.
For some reason they just refused to deal with the major issues.
And one of the biggest was, the healing WAS TOO DAMN STRONG.
It’s honestly baffling.
I think 5v5 has it’s strengths, and it’s still a great game. But there’s just certain things you can’t get around no matter what and one of them is the tank experience will also be worse.
Have I? oh sorry, I didn’t know you know me better than I know myself. How rude of me.
Welcome to the side of reason.
Everything you’ve learned is exactly what everyone has been saying.
I used to be a tank main, then i caught a dps passive to the knee, and since there’s only one tank left remaining, i figured i’d go dps main and be worry-free.
I can only speak of what I’ve seen you say since I first saw your name, and it hasn’t been 5v5 friendly lol
Anyways, AngryPuckmen laid it out all nice and simple for ya
6v6 had more problems than just double shield, stop trying to pretend that was the only issue lol
So long as this garbage all role challenge remains we need 6 vs 6 back.
I think this doesn’t just apply to tanks though.
Every character in OW1 was limited because there were 2 dps, 2 tanks and 2 supports.
That was the nature of the game, so while I understand what you’re saying, I don’t think it’s unique to tanks, rather I think that was just OW.
Also, in OW2 it’s increasingly obvious that tanks have to deal with everything and have to have all the tools because there’s only 1 of them now.
Which is why you get countered constantly, and which is why at the end of the day, the tanks that do the best are the ones that can survive the longest.
Orisa, Mauga, Ram.
I think OW2 has actually made tank designs need to be less creative.
Yes, sorry, next time I’ll consult with you when I want to post something because apparently you can read my mind, so that’s nice to know.
Yeah, Tanks have absolutely no freedom whatsoever.
You can’t make plays. You can’t confirm kills, unless you’re Doomfist or Ball. Even then it’s dicey.
Now any wrong move you make, DPS immediately cripple you for two seconds. If you thought Tanks exploded fast, your supports are now only able to offset 20% less of the damage you take, practically turning you into an ult charge bomb.
And your team blames you for everything, while being unable to do anything.
Tank players are an oppressed class.
You might be better off doing that. Angrypuckmen already explained that 6v6 had more issues than just double shield but that’s all you’re chopping it up to be as if it was fine besides that lol
The ego on this one.
It’s wild how your team instantly blames you for everything like Jesus.
Since you can apparently read my mind, I’m sure you’ll know when I do contact you. Good luck.
It might be an unpopular opinion but if 5v5 is gonna stay, I think orisa needs to be good. I know people hate her (including me) but most of the time when both the tanks switch to orisa, the game suddenly becomes who plays better rather then who counters better. This doesn’t happen with other tanks simply because how easy they are to counter.
I think if you’re into that, that’s fine, If people like Orisa that’s fine as well.
But for me, I’m so tired of playing against her that after I get that damn Cassidy skin from this mid battle pass.
I’m out for this season.
I don’t like her either. It’s just that she removes the “skill expression” variable from the match for the tank role which has the highest impact so it helps in cases where your tank is bad. Like I said, she is kind of a necessary evil because most of the time the counter swapping game only ends when both the tanks pick orisa
No dps/support duo’s rarely layered tools with their partner. And more so served as individual components in a larger team comp.
As ow developed, tanks became setup tools for dps while giving the supports room to do their thing.
Be it that tanks were unique in that they also set each others tools. So a d.va can sit under a winston barrier and focus fire a target with him without fear of beams or cross fire while doing so. And winston had a peel tool in DM to keep the likes of reaper / hog/ torb from just running into his bubble and shot gunning his head while missles get layered into his beams.
Dps really couldn’t use say a cassidy ult to set up a genji, or see an ana (purposely) nano’ing her other support to get kills.
Only duo I can think of that sort of worked was widow hanzo because of the wall hacks. but had weaknesses to dive and barrier comps where that simply didn’t matter.
Yet tanks were the only ones that were balanced because of the way they can layer tools into the other tank.
We didn’t have a meta because mercy heals into ana nade was OP, or because a speed boosted brig was to much to handle. We had meta’s because of tank combo’s being the best at setting up kills while covering most if not all of their solo weaknesses.
Eh not really, keep in mind OW1 tanks weren’t suppose to be able to cover everything as easily as they did. It was more so an exploit when two of them ended up covering the weaknesses of the other almost completely. It’s why dive was the only viable comp for like 2 years.
While OW2 as long as like your not low gold or below. people will be beaming to kill the 250hp heroes, spreading aggro across your team and not into just the tank.
It’s for the most part up to the individual hero to keep themselves from deing till the supports can cycle back to them for a heal. Idealing breaking LOS while cycling around a flank or something.
it’s not the tanks job to eat all the damage or all the aggro, it never was. Just for them to get their team into place and set up kills.
I just thought about it a bit more.
They gave DPS a new passive to nerf Supports, and the role that gets impacted the most are Tanks.
We really live in a society.