Issues with Echo

Reverting the 20% nerf to her whole kit they did last fall. That was absurd given she still needed fixes and buffs. Just completely remove her whole primary and give one that actually fits her kit, they tried to pigeonhole the charge up mechanic from sym 2.0 and it never worked from the start, well it worked but it was op so they nerfed her primary in the ground and it’s been largely trash ever since. Her turrets slow need to work on all momentum from movement abilities like Blizzard stated slow was changed to do. It still doesn’t for most. Turrets need to be taken to 1 health from AoE abilities so it takes two AoE to destroy. That would solve them getting countered by the very situations they should be countering such as an enemy diving into them. This has been terrible game design since day one. Sym’s orb splash damage needs to do flat half amount, as it currently is, the splash is useless. Her primary latent is useless but her primary should just be reworked completely. Her teleporter should allow for instant teleportation instantly when used for those only at destination end of portal so Symmetra can save teammates with her tele like Blizzard promised, there should also be a large noticeable prompt for tele for teammates so they actually see the option to tele with all the spam on their screen like when caught in a zarya grav. Then we have many minor issues…