Note: I’m talking about gameplay within actual matches and not anything else.
After you queue into a game and everyone has chosen their heroes, what RNG are you actually facing? Obviously, you don’t know who you will be teamed up with or who your enemies are, but those are still technically chosen under an algorithm. The randomness is determined by the players choosing to queue and not by the game.
When it comes to hero weapons, abilites, and ultimates, there is little RNG involved. The one that immediately comes to mind is weapon spread. If I remember correctly, the only weapon with spread that is not random is Orisa who has the same spread no matter what.
Other than that, I can’t think of any true RNG in the game. Bugs, like Sombra’s hack breaking or unknown factors like where Moira’s orb is going to bounce are NOT RNG.
Bugs are not intended features, and therefore don’t trigger through RNG as there is not any deliberate code in place for it to happen.
Moira’s Orbs have set paths on where they will go. If anyone has played Peggle™, you know about the Super Guide ability that allows you to see where your next few balls will travel. Imagine if Moira’s Orb had this invisible line that travelled from Moira and ricocheted off the walls, ceiling, and floor. It would be constantly changing as you moved your crosshair, constantly telling the orb where it was going until you released the ability, in which it will follow its set path.
I know people joke about it, but I thought I would mention Pharah’s Ultimate. Getting killed while using her ultimate, or any ultimate for that matter, is NOT RNG.
It is under the discretion of Pharah and the enemies on how they want to react to the situation at hand. Player choice is NOT RNG.
I can not think of a single gameplay mechanic that runs off RNG except weapon spread.
•Pinpoint hitscan is all player aim
•Projectiles, whether shot or are abilites, follow set paths, even when bouncing off surfaces
•Player choice in regards to situations are not randomly generated by the game
•Any bugs are not intended and thus do not have any programmed RNG
• Wrecking Ball’s mines, I believe, always follow the same layout. (?)
As far as I can tell, no weapons, abilites or ultimates run off randomness aside from any weapon spread.
Your friendly neighborhood Support Otter