Follow this scenario:
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Player A solo queues to Masters tier where he belongs and is now trying to make it to Grandmaster.
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Player B pays money to get boosted to Masters so his friends think that he is good.
Now A and B get placed in a match together and on the same team. Player B knows that it will be almost impossible for him to win this match because he is boosted and so far out of his skill level. He knows his only chance for his team to win is if his other teammates play their very best hero’s, use teamwork, coordinate attack, communicate, and change hero’s when appropriate. So Player B communicates a lot, encourages people to change, asks everyone to have good teamwork etc…verbally, he is the ideal teammate, yet he has no idea how to play at this rank and cannot contribute.
Player A on the other hand knows that as long as nobody on his team has been boosted/carried, his team has a good chance of winning because he has made it to GM on his other accounts. After trying to hold the first point and losing it quickly, Player A is confused, because he killed 2 people before the enemy even started pushing yet they still lost the point…“what is going on?” he thinks.
Player A starts to observe his team to see what issues there are so he can make call-outs and adjustments. He sees B, who is playing tank, playing very oddly for this rank. B is out of position, not peeling, playing way too far back, not staying in the line of site of healers, chasing people down by overextending and getting killed. Just these observations alone are enough to know that this person is boosted/carried, he views Player B’s profile and sees clear evidence of him being boosted (silver tier for 9 seasons, and now is suddenly 3300.)
After losing the second point instantly they change to attack and are struggling to do anything. Player A sees that by all practical means, this match is impossible to win. He is literally losing a match because Player B is carried/boosted, yet player B is still communicating on voice chat, asking Player A to change hero’s because “it’s not working”. Player B starts throwing out trendy terminology to pretend like he knows what he’s talking about “we just need better ULT economy, Player A can you use better positioning?”.
Player B is trying his very best to over-communicate his way to a win since he doesn’t have near the skill it takes to win, as well as pushing blame on other people so as a way to distract from the fact that he is actually the problem.
Player A sees past this garbage and says “You know what’s actually the problem? Your profile says you’ve been silver tier for 9 seasons in a row, and now suddenly you are ranked 3300. We can’t win because we have a boosted/carried player here”. Player B immediately takes action and reports Player A for abusive chat, and since Player B has been so nice and communicative, the other players feel justified in reporting Player A for being mean to Player B.
What happens if this continues enough? Good players will be turned off and pushed out of Overwatch, while boosted/carried players are protected and inadvertently encouraged to continue what they’re doing.
I think the reporting system is inherently not healthy for gaming, it gets the people who care the most about winning suspended, while protecting the “casuals” who have dubious play. Want to keep it?..that’s fine but what I’m saying is there are better solutions to resolve the underlying root cause of the issue: What we need is for Blizz to force the SMS system that is in tact for top 500, over all tiers to prevent multiple accounts from being played. As for boosting, each account should be tied to a hardware ID of a computer so you can only use that account on 1 specific computer unless you change it (can only change it once every 20 days or so). This should help cut down on boosting immensely. If you want to boost someone you will actually have to go through the pain of playing with them on your team.
Hidden profiles and reporting system are bandages for an inherently toxic system. I’d like to see Blizz focus more on root cause solutions that will make the game better overall while resolving the aforementioned issues.
TL:DR
- We need each Overwatch account to be registered with a hardware ID of a computer so it can only be played on that specific computer. This can be updated and changed once every 20 days in case you get a new computer.
- We need SMS system for all tiers, not just top 500 to prevent multiple accounts from playing competitive. This will prevent players from “practicing” in competitive.
- The above will cut down on toxicity naturally, as well as making competitive more balanced and enjoyable due to less boosted/carried players.