Uh, yeah! Duh!
Lose shield, buff kinetic (idc if they give him more hp or not, but if they do, 50 max no more than that). Personally the movement speed matrix seemed quite useful and fun for me, that and no cc (perhaps no stun, but yes knockbacks) during kinetic would be great returns for losing shield.
Would be fine to lose HP if tanks gain some cc resistance. Id argue he should have some of his knockback nerf revered but mines not charge when theres already some up and then nerf mines duration, so it isnt an endless cycle of mines but also not get stuck on 20 secs of no ult charge. Same with bob btw.
Hog is tough af to balance so I have harder time with him, cus hes the farthest from being a tank.
Thats my opinion on the tanks at least. Im fine with powershifting tanks to fix unhealthy comps. The rest of heroes I could go on and on about, but if I focused on others Im sure people would think Im strictly a biased tank main who crutches double shield, despite literally saying to remove sig’s shield (but nice try AKJ).
Hog can be in the dumpster for all I care.
The game is better when he’s trash. He hard gatekeeps Winston and soft counters Rein.
Rein and Winston need to be the top of the tank lineup. Preferably Winston.
Mind you I’m a Rein OTP, but when Winston is good, the game is great. As a main tank he requires just the right amount of team input to make the game incredibly fun. Rein is too much input. Ball is not enough. Orisa is boring AF.
Winston is that healthy medium who has alot of flexibility with his supports (yes Ana is a must but the main support can play almost anything) and a surprising amount of flexibility with his tanks (of course D.Va+Zarya is preferred, but he’s situationally strong with Ball and Rein, and really fun with Sig).
The game is at it’s best when he’s meta (or highly viable).
Is tanky tanks what we needed?
Short answer: yes
Long answer: Absolutely ofc positive affirmative
You ever wonder why you only see action in game faster by Queuing up in game as tank / healer?
Because no one wants to play that sh**. Remember the times when que only had taken about 1minute? This was because the games direction wasn’t morphed into a janky TDM like call of duky where the only focus is damage.
*Tanks: Weak. Only two primary tanks
^ Rein - Sheild gets nuked too fast, 1600 isn’t enough to withstand mercy dink pistol spam + charge is garbo and a first rate ticket towards Inting.
Charge description: #hella useless +++only use: showing how pi**ed off you are about being useless. Mega int.
^ Orisa - tickle damage + bad turn radius no rear line defense, low mobility for a four-legged robot.
*Off tanks are all unique and relatively balanced.
D.va and Hog are questionable.
Summary: Armor nerf killed tanks and needs reverted, shields all around need buffed.
*Damage: the only focused role of the game.
Damage has been the core concern of the game for a long time now, a big issue most horrible and notable around season 9 and needs to be set to a halt.
Summary: Dive was the original issue plaguing the game. Every damage had something that made their kit unique; however, as the game evolved so did the damage, hanzo storm arrows, mcree fan hammer, pharah dps buff/aoe reduction, bastion increased HP and primary cannon dps, etc, many aspects that had only left the game in a worse state.
*Healers: Weak but diversified.
With so few options comparable to tanks the second most undesirable role in the game is by far is the healer. With a slightly impactful presence in the game: Unless you are playing Ana, Baptiste, or Zenyatta (maybe Lucio) in high elo play (you are actually useless).
AnA: + Big heals, Anti-flank, Strong damage, Hit scan, Mass de-buff, Range, etc. / - Squishy, Learning curb, Low mobility.
Overall: Strongest healer in game, Counters every healer in game, compensates for being squishy with greedy use of overpowered E.
Moira: + Big heals, Anti-flank, Moderate damage, High Mobility. / - close engage to charge.
Overall: A tunnel vision champion that is hard to kill given her mobility.
Zenyata: Strong damage, energy hp, de-buff potential, range. / -Squishy, Skill curb, No mobility, weak consistent heals.
Overall: Reasonably balanced give the damage but useless primary heals, that ball could do a bit more in the healing category.
Mercy: Good consistent heals, High mobility, self sustaining. / -Squishy, medium impact ult.
Overall: Controversial, Valk is good but it could be better.
Lucio: High mobility, Self sustain, Range, Good damage, / - Squishy, Low heals, High ult cost.
Overall: Durable due to speed and impactful ult.
Brigitte: Good cc, anti-flank, Self sustain, / - Squishy, Low heals, Low Sheilds, Low Mobility, Low damage, No range, High ult cost.
Overall: Weak with low sustain comparable to every other healers damage potential. What use is the character if they can’t help the front line or have the power to defend the back like they were intended to do?
Baptise: Moderate mobility, Moderate heals, Strong damage, Range, Hit scan, / - Squishy, Non-healing/ shielding ult.
Overall: Durable, good at most things, best at nothing. A dps with a healers kit.
Soldier 76: baby heals.
Overall: Big boi heals.
Bastion: When you need strong self heals.
Overall: Take a shower and grow a pair you filthy bum, play a real champion like Lucio.
The summary: The game shifts towards damage healers, and damage tanks, along side increasing damage. The game was more entertaining with tanks and battles of strategy along side reasonable dps that could reasonably bypass the enemy teams defense. Not completely walk right through, throw a dink cc bottle and double tap rein to death. Seeing two reinhardt’s slugging it out for supremacy sounds a whole lot better personally.
All you ever see in chat is: “Damage!” running from every ones lips. There is no more need for F***ing damage. Overwatch needs tank, Armor And Sheilds to be restored.
No More Damage focus.
They want to suck up for priority pass farmers.
Funny thing about all this is that from what I saw in the experimental cup tanks were a lot more aggressive than live so instead of watching a poke hide behing walls match we got to see more in your face aggressive gameplay, which I found more fun to watch.
The Experimental Tank changes are still only a band-aid solution. The meta still ends up being double shield (albeit Orisa+Rein instead of Orisa+Sigma) because burst damage and burst healing are still too strong.
The Tank role isn’t the problem and never has been. Burst damage is holding most of the Damage role hostage and burst healing is holding most of the Support role hostage. Both of them (along with CC) combine to make Tanking miserable.