Is Symmetra not supposed to be able to burn down tanks?

Welcome to the world of DPS. Where regardless of how much you deal damage, healers can do more.

symmetra and outplay on same sentence? good joke

Old Sym required her to outplay her opponents with a much, much smaller margin for error, so idk what you’re talkin about.

Thats not a official source, everyone can mess with this webpage, also her orbs damage is messed up too it says that she deals:

Direct hit: 12 per round consumed max of 9 rounds - max damage of 108
Splash: 1.5-6 per round consumed max of 9 rounds - max damage of 54

But we know that she deals max of 120 when direct hit and max of 60 of splash.

Her damage was 190 DPS when she came out in the PTR, but was changed before hitting the live servers, its well known that Zarya deals more damage, Dealing 190 DPS and Symm 180 DPS.

Symm damage numbers have always been “round numbers” before 30/60/120 now 60/120/180 each level increases one level of damage before was 30 now is 60.

Also when Soldier was confirmed to be gay someone messed up with his voice line page, putting a bunch of homophobic lines.

1 Like

Except that I personally confirmed it was 9
I did 1 tick of damage to a junkrat ( probably due to lag ) but was able to see on death cam His health dropped from 25 to 16 at level 3 charge.

Which would make it 9.
I don’t know about decimals but 9 i am sure of.

180/20 = 9
120/20 = 6
60/20= 3
DPS divided by ticks equals to damage per tick.

Also any damage less than 10 is halved by armor, so this change does not affect Symm.

Well she is not per se an “Anti-tank” hero like Reaper or Roadhog for example, but she still has a pretty damn good weapon.
If you have semi good tracking, with 80% accuracy on tanks or more … those tanks are going to be having a HARD time surviving if they dont kill you fast.

You could say that Sym is the Anti-Shield hero/weapon though, since it feeds on shields and you dont lose ammo but still ramps up the damage.

Nah, you just use tanks to charge your beam up then go to burn their team.

Were they being healed?

If I am ramped up I go after their healer first, but that means I have to trust my tank to make space for me and my healer to not forget my health state.

Once you are ramped, killed the healers, then go after their tanks, it will end well. It also depends on what they’re playing…

Getting the weapon boosted to top damage and then putting a TP to the backline, makes enemy healers immediately poop their pants. If they go to their tanks, they risk getting blasted by collateral damage, if they dont, Sym will burn them down in 2 sec.

This shows how much of a failure this rework is

I mean, yeah, if a hero needs a constant pocket to be effective, I’d say they are weak. If you have a pocket, a 1-on-1 with a tank becomes a 2-on-1. Needing a pocket healer all the time means that the rest of the team isn’t getting healing.

no please no just stop there

are we still pretending that her beam wasn’t stealth buffed? okay :ok_hand:

From my experience of playing and playing against Symmetra she can actually melt tanks fairly easily.
It’s armour that’s the problem though, I think she should be able to ignore a certain amount of armour, but that’s just me.
Non-tanks though? Get into the backline, charge up that beam and then cackle with glee as people panic.

I’ve actually gotten similar results. They buffed Symmetra's primary fire...for real

The wiki says 10 seconds of Sym’s beam charging does exactly 1600 damage which I tested and confirmed. That number is impossible with 60/120/180 values but actually works perfectly with 64/128/192 values.

well…not every dps needs to be a tank buster…

But it says it consumes 2-10 ammo. Where did you get 9 from?

Yeah sure except no one is gonna let a symmetra near their tanks to even charge anything

You are saying “that is not the official source” yet the official source doesn’t reveal damages.

So how are you going to argue for the 180 damage then by using an unofficial source?

Without you know massive gaping logic hole in that argument.