Video games CAN hold their “fire” if the people that run them do their job properly.
Team Fortress 2 was a BUSY thriving community for NEARLY a Decade. BUT when they made the choice to go “Free to play” Many of us Server hosts GOT OUT of the business because it was a POOR choice.
Team fotress 2 wasn’t busy NERFING or re-inventing the wheel at an exponential rate and Valve’s Hammer Editor software allowed people to submit maps or even allow others to test custom content. BUT Overwatch Has fallen down the same path of What World of Wacraft did.
Today a bunch of unhappy players expressed that in the forums here and that was the same type of behavior the World of Wacraft players spoke out about years ago on the Druid nerf. It may sound like it was bad behavior. BUT the opinion of the masses do have some warrant to the game. As long as there is a large group of players expressing interest in a video game title, they will AIMLESSLY play the title 8-10 hours per day, stay up late at night and buy merch or cosmetics which fund it. IF there is NOT one type of Class or Character the common folk can gravitate towards it loses its leverage.
Take for example the Druid in World of Wacraft. THe Druid was the primary Healing class favored among a LARGE player base. I agree playing against this character was unfair and “OP” because of what it could do, but I realized that this character made MANY people HAPPY and had to realize that it brought some imbalances to the game, yet kept the casual player base THERE and active in my community. With that said.
Have a great day, EVERYONE! 