Is it possible to stop NoClip caused by Force Player POS

Im one of the 2 creators of the DPS DOOM workshop. All our abilitys work very well and techs are working as intended. But when we redid indicator slam we made it Chase player variable Player Pos, Destntion end of the indicator, at a rate of 25 (25m/s), then we start forcing player postion in place or, Force player postion (Postion of event player). Now this takes him to the end of indicator slam smothly at a constant speed. But certain techs dont work as you cant get caught on objects, you shoulders / chest will no clip right through. We made a custom raycast collision system to stop major noclips through walls but is there anyway to not make him ignore all solid objects? Any way to create the same same feel without Force player postion? PLEASE HELP