Is Hitting Arrow As Hanzo Is RNG Based? (Hanzo True Difficulty?)

cool beans

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Not really easy for me

22 minutes are hardly worth any statistic.

I had a match with 50% hit on Hanzo during the entire match, peaking at 70% and in the first 3 minutes I had like done 3 headshots.

I should be first place worldwide Hanzo by that, I’m just waiting pro teams to send the check.

There is some luck involved but it’s also a lot about leading, predicting, crosshair placement and knowing where people come from. If you watch Seagull stream, the amount of times he gets “random” kills are very high. He can send a sonic arrow into a flank route and end up getting a headshot kill on something, you might think that it’s random but it’s also knowledge and experience. He knows people are likely to come through there so he sends one in head hight and gets a kill from it. There is still some luck to it but it wasn’t random.

I know my playtime with him is short. But my first two games with him I’m not too mediocre (not really good too) & that’s drive me to play him more.

He requires aim, but looking at the kill cams you can see how you get killed by a random arrow shot into a crowd or an arrow that wasnt even ment for you, you just walked on its path, so some luck is involved too

Hanzo is more like Junkrat now, just spam arrows in the enemy direction and you will get kills, ez

He was always like that, nothing new, the amount of times i got instakilled by a random scatter from the other side of the map still haunts me

Partly true. He just like Junk because of RNG based elimination & an Usain Bolt ult charge. But I don’t think Hanzo is as easy as Junkrat. Even Hanzo is RNG, there’s still some mechanical skill required to play him well.

I would say that Hanzo about as difficult as Genji who I think is easier than heroes like McCree, Widow & Tracer.

The rework seems lowered Hanzo skill floor but probably increased his skill ceiling.

Did the running Deer notice you and tries to move unpredictable because it expects to get shot from distance?

  1. There is a lot of skill involved in hitting a standing target.
  2. There is some additional skill involved in hitting a predictable moving target (calculating where it will be, when crossing path with the arrow).
  3. Adding on top there is skill involved in increasing your odds to hit a target that tries to move less predictable (pattern recognition and so on). But this is not a skill that results in a determined result, that’s what a lot of people mistake for luck. In my opinion there is a huge skill difference in increasing your odds from 30% to hit your target to 40% (or any other step).

This point 3 is involved in every projectile hero, the issue why so much hate gets directed towards Hanzo is his low rate of fire and the high damage when hitting.
If a Zenyatta hits 50% of his shots, he shoots 5 times and you expect to get hit by 2-3 shots and expect a certain amount of damage, if he crits one you are fine as 200 hp hero, if he crits 2 you are dead, but hey, he managed to hit 2 headshots and hit another time.
Hanzo can only shoot 2 arrows in the same time, if he hits 50% of the time you would expect to get hit by only one and if that one shot manages to score a headshot your 200 hp her is just dead. That was really unlucky, the Hanzo manages to hit this one shot.
You see this is the same principle but the outcome of the random element has a much larger impact and thats the reason some people dislike it. In chances it is all about big number to get predictable and with Hanzo you do not get those big numbers in a single game (or a single situation people fixate on).

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why you qouteing me… that’s what i been saying this whole topic lol the better you get at prediction movement and observing people’s habbits the less luck projectile based heroes become.

Because i wanted to support the implication of your sarcastic statement and I thought it was a good example. I had no intention to argue against your position.
Quotes are not reserved for statements you disagree with, or are they?
I am completely opposed to the statement that Hanzo in general is a luck based hero, while it can be very luck based in specific games.

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Then you should definitely pick up Hanzo and start playing at Wraxu level. I’ll eagerly await your upcoming pro career.

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Youre comparing real life hunting to an archer in a video game and furthermore youre referencing something you clearly know nothing about.

No Hunter worth a darn tries to take shots at a running deer with a bow. If they do they do so knowing its probably not going to happen. Real life hunting is about concealment and ambush. Or silent stalking. And you always want the still target.

So no, shooting at a running deer is not a skill you build up. Running around the woods pretending to be hanzo doesn’t put meat on the table.

and why are you posting in a 5 month old topic …depends on the archery style o.o…modern hunting no you often do wait for the target to stop moving and be oblivious you exist. but older hunting sometimes. but you also were on horseback at times as well so you did have to work on speed and travel. maybe I just knew how to shoot a moving target because that’s what I competed in when I did archery.

He was luck-based. Before his buff, he had to predict where the enemy would go, and since you can’t predict human behavior there was always a certain amount of luck. Now that his arrows are stupidly faster, this element has been reduced so even on mid-range, targets usually aren’t fast enough to dodge the arrow, making aim more relevant. But thanks to his retarded hitbox, it’s still far more forgiving than McCree or Widowmaker.

Its 3 month but why not? I do agree with you that hanzo is NOT in the slightest a pure luck based hero. Ive hit headshots on plenty of heroes and full well meant to. Though of course ive hit them randomly too. Just like any other hero could hit random shots.

You definitely can hit moving targets with practice. Ive set up swinging targets or shot from a moving vehicle for fun. But in a hunting sense a shot on a moving target is just too risky.

should of said a squirrel since that’s what it’s like trying to shoot a genji/tracer before the rework XD (with enough practice it’s doable)

you can predict human behavior… it’s called habbits and exploiting their muscle memory…humans are a creature of habbit… if you just pay attention to how a player acts you can adjust ur aim accordingly.

I love the new projectile speed. It feels like you just shot a compound and not a childs toy bow.

Trying to headshot a tracer and then doing it several times in a game feels so much more rewarding than farting arrows in their general direction and hoping they stick their head in the arrows path.

Granted close to mid range shots back then were super easy because hanzo shot small trees.