Introducing: BOSS SUMMONERS, a hybrid mode of control and boss

Boss Summoners, a hybrid gamemode of control and a boss fight! Code: PSBXD

General:

  1. The rules to the mode are simple; however, there are critical details.
  2. There are two phases: Control and Boss.
  3. First team to 10 points wins the game.
  4. The team composition is 6v6.
  5. The maps are all one part of control maps. The maps included are Oasis University, Lijiang Control Center, Lijiang Garden, Lijiang Night Market, Nepal Sanctum, Nepal Shrine, and Nepal Village.
  6. The max time of the match is 30 minutes.

Phase 1: Control:

  1. This is the phase where the game starts.
  2. A control point is in the middle of the map, normally in the area where the regular control point in Control is located at.
  3. The capture mechanic works differently than in Control. One player must be standing on the control point uncontested at all times in order to gain percentage.
  4. The percentage is earned at 2.5% per second.
  5. The point is considered contested when at least one player of the opposing team is on the point with the capturing player.
  6. The player closest to the center of the control point while uncontested will have a beam connected to them. This beam indicates who will become the boss when the capture is complete.
  7. This beam will move to whoever is currently the closest player to the center of the point.
  8. Percentage earned will not revert until one team captures the point. In that case, both teams capture percentage will revert to 0.

Phase 2: Boss:

  1. When one team captures the point, the player that has the beam connected to them will become the boss.
  2. There are three bosses: Roadhog, Reinhardt, and Winston. These are map dependent.
  3. Roadhog has 6000 hp, with 120% damage and speed. He has full ultimate charge.
  4. Winston has 5000 hp with armor, with 140% damage. He has full ultimate charge. He has no shield.
  5. Reinhardt has 5000 hp with armor, with 130% damage and 120% speed. He has 40% ult charge. He has no shield.
  6. The boss has the burning status constantly on him.
  7. The boss cannot heal, and his health constantly degenerates over time.
  8. Kills that the boss makes will count to team score.
  9. If a team player of the boss makes a kill, the victim becomes frozen and is bound by a curse (indicated by a purple aura). This curse keeps the victim frozen for 4 seconds, and if anyone besides the boss attacks the cursed player, the attacker receive the exact same amount of damage.
  10. The player who curses the victim automatically calls out “Group Up” for the boss to know.
  11. The enemy team of the boss is encouraged to avoid the boss, but if they do damage to the boss, they speed up the boss’ health degeneration.
  12. When the boss dies, the game reverts to assemble hero phase for 10 seconds.
  13. Now, the cycle repeats.

Tips:

  • Work together as a team. This is built in mind with the main Overwatch philosophy of working together.
  • If your team gets the boss, make sure to help the boss. Don’t try to steal his kills, and if you do get a kill, try to get the boss’ attention instead of shooting the player again. You will only hurt yourself this way.
  • Boss, don’t be afraid to get in there. Use your ult to create holes to pick off enemy players. Despite that, don’t be stupid and be completely surrounded by the enemy team without your allies. You will only end your turn much faster.
  • Boss, watch out for ledges and Sigma. One boop into a gap will result in immediate death. Sigma can easily cut half of your health (using the max boss health as a reference).

Known Bugs:

  • Sometimes player spawns near the outside of spawn.
  • If the boss chosen is already dead, then the boss spawns at the team spawn point.

Credits:

  • Thanks to KevlaR#11440’s Map Detection Script.
  • Thanks to all the testers who have helped evolve this gamemode!