Inting / Feeding....... Surely you can warn player?

Ok I’m no scientist but surely the brains at Blizzard can implement a piece of code which is detecting the rate at which someone is dying and compare it to the average deaths per 10mins?

I’ve literally just had a game with a Brig player who went 3/11 and it is becoming the norm that players are never regrouping in matches and going in solo… getting completely destroyed because the average player cannot kill a tank being healed by two supports and the whole process carries on for the entire game.

Flash up some sort of warning on the screen saying ‘You have been the first to die on your team x times’ or something to remind that player that what they are doing is wrong and they will end up being punished for it.

You cannot carry someone who ints, they give ult charge to the other team and you continually stagger and have 4vs5 fights and if the staggering player is a support or a tank… well you are losing that match.

Please address it for Overwatch 2, it is crazy how much it is happening.

That is way too subjective to enforce. They will learn it for themselves in time or they will quit the game once they get tired of losing over and over again.

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You could be punishing someone getting hard camped

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No it isn’t? You can look at the average deaths and see that someone is creeping up way faster than usual. You can see from positioning on map where someone dies and how many meters they are away from their team when they die and if any of them were still spawning.

It would be very easy to have an idea when someone dies how many of their team were anywhere near them at the time of death or if they were still spawning.

The amount of hard throwing through feeding is becoming in the levels of LoL. I’ve never seen Overwatch in this amount of running in and just dying over and over again.

Why is this community so hell bent on getting players punished/banned/suspended?
This is just pathetic at this point

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You should never punish a player beyond losing for being bad at a game.

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It isn’t about being ‘bad’ at the game. You don’t put tin foil in the microwave because you will break your microwave… you don’t keep dying 1vs5 and say ‘I’m bad at the game’. You don’t have to have much of a brain to understand that there are 5 players alive on the other team… you are on your own without any support and you will end up dying.

Also PainCylinder, the point is the quality of matches has gone down so severely with the new players that Overwatch 2 is really incredibly poor matchmaking. I’ve never seen the game in such a state with how selfish players are now in games.

Punishing players for having bad decision making and gamesense doesn’t sound like a good idea. An automated system would be too risky because so many of these situations are subjective.

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They absolutely could. However there’s no reason why they would.

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And this decision is part of being bad at the game. It should not be punished. Period. it sucks for their teammates but ideally the game will figure out itself you’re bad at the game and you will be put at the bottom of skill ratings so you play with other bad players who make the same bad decisions. There is no need or for extra punishment.

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A lot of players are just clueless, some don’t care. All you can do is wait for them to respawn before you go in, so you are at least a group of two.

So first of all.

If someone is inting, report them. Inting means INTENTIONALLY dying. That is gameplay sabotage.

If they are just bad, that is not reportable. You can instead try suggesting they utilize cover, or, you know, try asking them why they are dying so much and how you can help them.

It is though. I’ve seen way too many situations where the guy accusing you of ‘inting’ is the guy who sits around on their thumbs and watches you die like they need an invitation to fight the other team.

It is, though? There is no way to distinguish between someone who is deliberately throwing and someone who’s just bad.

Everyone who never learned how to operate on a team doesn’t understand how teamwork works.

Telling your customers they are sucking tends to not be a good business overall.

Would be nice though.

I don’t think people should be punished for feeding, unless you want your supports to get banned mid-match. But an automatic warning along the lines of “group up and stop sucking” would sure be nice.

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I’m not saying it is support fault in the slightest, from what I have seen it is usually a dps or tank player that is trying to 1vs5 and ends up dying. There needs to be a visual queue that says… you have died without your supports nearby three times… stay closer or attack with your supports.

ANYTHING that gets a player to just stop running in and getting melted and then typing or saying in voice ‘where were the heals?’… still in spawn because we are regrouping again.

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As annoying as bad plays are, this wouldn’t do squat.

Anyone who is just bad at the game will get defensive; “of course I’m dying first! My team sucks!” and anyone intentionally throwing won’t heed it.

Further, if you had one warning for bad play, why not more warnings? Probably because players in bronze-plat would get sick of the pop ups every 2 seconds as everyone in these ranks are making numerous mistakes/misplays

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Just say “group up.” It’s a very simple solution.

Imagine putting this system in the game, where you penalize players for dying first too often, either with temp queue lockouts or bans or whatever.

Imagine someone on a team has a grudge against an enemy player, maybe they lost to them, maybe they got camped, who knows. Either way, they convince their team to hard-farm that person, and only that person, over and over until they get removed from the match for ‘dying first too many times’.

Congratulations, you just advocated for a system that will be abused like every other to grief the hell out of people just for spite and ego.

I’m getting really tired of people calling for banning, suspending, or otherwise unfairly punishing people based on arbitrary or anecdotal evidence which is usually fueled by being tilted after one or two games.

Matchmaking sucks, we get it. It’s a huge problem right now and Blizzard needs to get their rears in gear and fix it yesterday. But if you’re seriously going to sit there and scream for players to get banned basically for being ‘bad’, then you need to take a break from the game and clear your head.

There are in-game communication tools not limited to chat that you can use to communicate with your team. Use them. If it doesn’t work, take the L like an adult and queue a new match.

You can be mad. Silently. By yourself. To yourself. We all get tilted. But asking for anyone to be banned for anything short of actually intentionally throwing (not ‘my teammate has a negative k/d, they are throwing’ nonsense, but actual throwing) is a super toxic and elitist mindset that is poisoning the game far more than these ‘bad’ players people keep complaining about.