Interesting task - how to create a Tape?

Im sure it will be. I even can try to make ez example of it, for convince you.

I am feeling that you do not understand what I mean. Recalculation means each created object is set to last updated value so nothing of it would take a place for sure. But who I am to stop you, go on.

Actually i tryed to do this one. Maybe i just dont understand you dude, but maybe its what you want.

XTTK7


Array dinamic change hero cyclically by your pressing primary fire.

That is not at all we have been speaking about.
Where is in-world text object?

There is a big difference between in-world text and hud…

I thought you just want to know how is work hero-icon changing,

You want i make In-World Text instead HUD?

I never said there is a problem with HUD.
And I would add more: in this my game mod “SHRINE TREASURES → VI MAPS|2KP8Q” I am using a lot of dynamically changing HUD.

Is that what you need?

7NXDW

Either a for loop or temporary support variables, wich never get reevaluated, even if the reevaluation is activated. But those things need to come from the devs.

and what is that? You show only 1 object per frame and I said get more different per frame using only 1 action and any kind of a loop. Are you reading my messages?

Well, then i really dont understand what you mean

I will try to specify it.

Use the following 4 actions:

Code
actions
{
	Create In-World Text(All Players(All Teams), Hero Icon String(Hero(Ana)), World Vector Of(Vector(Multiply(Cosine From Degrees(0),
		2), 1, Multiply(Sine From Degrees(0), 3)), Event Player, Rotation And Translation), 1, Clip Against Surfaces,
		Visible To Position and String, White, Default Visibility);

	Create In-World Text(All Players(All Teams), Hero Icon String(Hero(Ashe)), World Vector Of(Vector(Multiply(Cosine From Degrees(90),
		2), 1, Multiply(Sine From Degrees(90), 3)), Event Player, Rotation And Translation), 1, Clip Against Surfaces,
		Visible To Position and String, White, Default Visibility);

	Create In-World Text(All Players(All Teams), Hero Icon String(Hero(Baptiste)), World Vector Of(Vector(Multiply(Cosine From Degrees(
		180), 2), 1, Multiply(Sine From Degrees(180), 3)), Event Player, Rotation And Translation), 1, Clip Against Surfaces,
		Visible To Position and String, White, Default Visibility);

	Create In-World Text(All Players(All Teams), Hero Icon String(Hero(Bastion)), World Vector Of(Vector(Multiply(Cosine From Degrees(
		270), 2), 1, Multiply(Sine From Degrees(270), 3)), Event Player, Rotation And Translation), 1, Clip Against Surfaces,
		Visible To Position and String, White, Default Visibility);
}

And try to make it in a loop with only 1 unique action Create In-World Text.
I am showing 4 hero icons in a correct ellipse but you can use a circle - it does not matter.

You mean to do 4 hero icons with only 1 command Create In-World Text?

exactly as you say I mean, 4 different icons using only 1 action and any kind of a loop. The only one thing: keep “Visible To Position and String” for each action.

But i dont think its possible, why you need to use 4 icons by one command create in world text if you can just use 4?

when you want to create 4 same objects you can make it, but not different ones.

Somehow i cant copy this, better use Share Code.