Hi. I’m just curious why you liked the old translocator better?
My feeling is the new change to translocator is better. My reason is because I can plant the translocator, go into a fight, trans out if I need to or I can cancel the translocator, and throw it into the fight close by; I find you have more options to play style with the newest translocator. Less waiting too, if I do trans out, and can immediately drop another one.
yeah but back when stealth and TP had timers it at least kept hack in check. now sombra is a hack spammer, and has one of the worst hero playstyles the game has seen yet
i dont think we should remove infinite stealth, but giving it to sombra did create more problems
Here’s the real question, why are you trying to push into the enemy team if your team isn’t there? Same case can be made for a Winston that jumps in, Reaper stepping in, or any other dive. Sombra isn’t any different.
In this case you can dive from your team’s position after dealing with the Genji rather than sitting there doing nothing while invisible.
Skipping out and turning a fight from a 6v6 to a 5v6 because you want to be invisible isn’t a smart option. Enabling that style of play is just non-sense, Sombra players already know how difficult it is when making an impact (just because you hack something doesn’t necessarily mean anything).
You’re not, you’re getting into position to do that.
You’re doing nothing while five members of the enemy team are doing the same. Waiting for your team to deal with the Genji 5v1 makes the remaining fight 6v5.
MAYBE it was better, but I hated it for the same reason I hated mercy’s mass Rez.
Essentially, the average Sombra players used to think “I can be invisible forever, so I’ll be invisible most of the time and wait for an opportunity”
In theory, that’s a fantastic plan. In practice, your team is left with 5 fighters against the enemy’s 6, and the Sombra is waiting for a moment that never happens. Its even worse when they wait that long and then die, meaning the plan was ENTIRELY a waste of time, resources, and manpower.
I see a difference now, of course, but that doesn’t mean the “I’ll be mostly invisible” Sombra players are gone.
This has always amused me. I rate the infinite stealth change as one of the most significant single buffs implemented for a hero since the release of the game. It’s right up there with the Defense Matrix being changed to work on a resource meter. I’m not alone in this: it instantly catapulted Sombra from 0 pick rate to meta in OWL in the middle of the Goats era!
honestly i dont particularly care for either version of her…
sure she plays differently but i got used to both…the game is about change/adaptation…i dont mind relearning heroes or playing them slightly differently
Sombra sprint is the only movement ability in the game that can be both directly interrupted by enemies and also requires a channel time to enter/exit sprint. Mostly the former though, and that movement ability can be affected at any point in time by stray bullet fire of LESS than a single point of damage.
If Sombra’s entire gimmick is to get into position to EMP, and any amount of damage ends her movement and ability to get into position, then she deserves some amount of speed as a compensation. Otherwise, give her either a rechargeable shield that is tied to her stealth, a safe stealth cast that always succeeds in entering stealth even when taking damage while casting, or give her a sprint passive that lets her run at top speed regardless of stealth.
That’s fair and justifiable design. Not the current version.
Genji in your backline was just an example, maybe there’s nothing delaying your team from pushing and you just want to get into position ahead of time. Old stealth required you to wait somewhere out of enemy LoS, now you can wait exactly where you want to decloak.
You’re actually just unable to picture a scenario where Sombra might want to wait a second.
Sombra have to be like " sonic " to simple get position which she need in time.
Yes you also can do it now, but only in pre fight because current Sombra just wasting time if she trying to get needed position with stealth in fight
also she can’t do rollauts what makes her walk a lot of distance that she could have shortened with 1 jump
With old stealth you actually needed game sense and brain
With current stealth you also need to decloack fair from enemy to be undetected ( in order to no one hear decloacking ) and then sneaky hack,
If you will decloack in right behind enemy in 90% your hack will be interrupted or you will be dead
Also if you will wait too long you will simply miss current opportunity and get worse situation or just skip the fight
She had
You just used it uncorrectly, and isn’t it what she does now?
Lol, she was infiltrator/distruptor
current sombra is security camera for coordinated teams
I’m sure it’s a great time for good Sombras, but those aren’t the ones I’m stuck with. QP Sombra is squatting behind the enemy. She’s going to hack the WB - hm, no, she’s decided not to do that. We’re now in a 5v6 and waiting for our Sombra to do something, anything. Is she about to hack Hog? She looking at him but - no, she’s turned away, I guess not. We’ve now lost the fight and are all dead except for our Sombra. The enemy Hog is playing with our Moira’s corpse, using her like a ventriloquist’s dummy.
And now Sombra makes her master play. She’s all alone, we’re all waiting to spawn, and the enemy is off-guard.
I don’t think it was huge because there was a corresponding drop in speed, but I agree it was a strong buff (people wanted a stealthy character and did pressure Blizz on this).
Personally, I think it makes more sense and represents better cross play to have her faster out of stealth, and slower in stealth to create a higher skill floor for Sombra and stealth use.
I’ve sat on point, waiting to see my other 5 teammates roll in. Another teammate ults, I blow EMP, shoot enemies in the back, and we take point; seems helpful.