Increase the capture time on Eichenwalde

Eichenwalde’s capture time on point 1, used to be very short to be more in attacker’s favour, now by changing this Eichenwalde and alot of the other maps will be even more attacker favoured. By compensating for this, really for Eichenwalde they should increase the capture time.

It wouldn’t make a difference. Once you clear that side of the castle of defenders, there’s very little chance to stop first point being captured. Nothing short of a perfect D.va bomb is going make room for defense to swarm back in. That’s why that first choke is so tight. That’s where you have to hold them to keep first point.

This is quite wrong, generally speaking really in higher ELO players stagger less and players do recapture points. Having a longer capture time on Eichenwalde (as Eichenwalde has one of the shortest if not the shorests over the entire game) would make Eichenwalde’s point being able to get recaptured. Giving defenders a chance to capture back, which they before did not have. This would rebalance the map as it seems to be quite strongly favoured for the attackers side.

It does have the fastest cap but I don’t want that to change. My defense strat would still be the same and it would limit some options attacking. You have a point though.

I agreed until I saw the open room in the trailer. https://www.youtube.com/watch?v=DiIquLrEqC4 at 1:40.

This means that ground tanks are just worse on eichenwalde’s defense.

Had a match in Eich last night, we started on defense and had an attacking Genji trying to back cap while our tank was acting sus. The first team fight was over the objective and we managed to hold even though we were down to three. Didn’t lose a bar. Tank went on another side quest and their monkey pounced on the cart and they steam rolled all the way to the bridge before we could stall them again. Ended up losing in round three which kind of goes to what you were saying about favoring attack. But ten seconds wouldn’t have saved us.