Well, it was a mess, we had threads which literally got so full the forums couldnât handle it any more.
Blizzard super messed up dealing with it, and a lot of the support / dps differences can be taken right on back to that mess.
It was a big deal at the time.
well, it was that to play DPS you had to be willing to throw your team under the bus.
Think games of DPS chicken, where you didnât have a tank, and only had one support, and so, the people most wanting to work as a team couldnât play DPS.
It sucked pretty hard. The term Flex meant - would play tank or support if the other option was losing in spawn, Flex also meant not playing DPS.
Of course all that would go out the window after the first or second lost team fight, as everyone would switch to DPS anyway.
Yep. I mean, a LOT of human nature is pretty good. I have a lot of time for Humans in general
There have been times when it was balanced. So, yeah I think it can get there.
Yeah, it is funny how that worked out for many people.
I have enjoyed RQ, for the most part, and I donât enjoy openQ, but, I will fight for the people who do, to have it continue to be a thing.
You only call it invalid to ignore it.
Others call polls evidence, which supports a claim.
We had polls from different groups, and they roughly came in with the same amountsâŚ
Others call the Blizzard stats release ALSO evidence, which also supports the same claim.
Funnily enough, they ALSO came in at roughly the same numbers. Interesting that. It is almost like they are both measurements of a base truth.
Then we get the top500 stuff, which⌠ALSO points to roughly the same numbers.
The chances of them doing so, if there wasnât a base truth they were measuring would be INCREDIBLY TINY.
We USED some to make predictions, which absolutely came out right.
We scienced the hell out of this, and you ignore it because you donât like the results.
Part of the problem is that the reoccurring feedback was âStop this damage creepâ which meant that we started to see more nerfs instead of buffs (just in-general) and because the metasâ recently have been based around tanks, tanks have received all these nerfs to try and change the meta
And they also have taken so ridiculously long to buff DVA, I miss the days I could play her every game without being asked to switch or flamed for doing so
2-2-2 should have never dropped without a HUGE rebalancing of the entire game. It should have waited for OW2 probably. But they dropped it randomly and the meta has been so meh since its release.
How do you say that? The game has decreased in players, pros have said how bad / stale the meta has gotten, and people donât even want to watch it as much - Twitch views / OWL views are down.
^^^^
This. This is why myself and Iâm sure many others were against it. It wasnât that 2-2-2 was a bad idea, per say, but we didnât trust the devs to implement it in a way that would be not horrible.
Pros were complaining about stale meteâs since the gameâs release. If anything 2-2-2 enabled the game to change slowly with small consistent changes.
I guess I agree, I used to be fervently against it. But then I took the advice of all the detractors and just played tank and support and honestly? I almost forget it is a problem. No wonder nobody cares about the queue times. It is kind of like a paradise for people that arenât dps mains. Lul.
It depends on how you define flex. Flexing was a practice that hurt the game more than it helped as most people are not as good as they think with every role, which has been since proven by different SR for different roles.
Gotta provide some evidence to support this claimâŚ
Dunno how thatâs a problem of RQ, but anywaysâŚ
Noooope. RQ was never the end - all solution for all of Overwatchâs problems, nor did it receive the appropriate balancing, which was also a problem that plagued 1/3/2âŚ
Despite that though, RQâs positives overall outnumber and are more significant than its negatives, but of course itâs totally fine if you personally believe otherwise.
Oh okay thatâs what you mean. Yeah of course this applies to Overwatch in general but what we donât know is whether or not RQ introduced a new, smaller peak, or it slowed down/accelerated the decline for example.
So at the time RQ was launched there was a peak in interest, but after that it basically flatlined. People just arenât talking about the game anymore.