I’m a dedicated Overwatch player, and I’ve really enjoyed playing Sombra since she was first introduced. However, shes still my favourite character to play, IF i can play her.
Since the introduction of hero bans, I’ve found that Sombra is almost always banned, often by my own team—even when I’ve favorited her. This is incredibly frustrating, as I’ve invested a lot of time into her. It feels unfair that my own teammates can ban a hero I’ve specifically chosen to play.
I dont mind the hero bans. I mind that the preferred hero part is honestly pointless.
If someone has favorited a hero, that hero should be protected from being banned by their own team. This would allow mains to continue playing their best heroes while still respecting the strategic aspect of bans.
But it feels like a witch hunt. And im trying to not stop playing a game I enjoy but the funs gone at the moment.
Common suggestion, but wouldn’t work. It would make ban system quite pointless.
If a hero is broken op for some reason, players in both teams “prefer” that hero, and the hero is unbannable.
And then you are back in playing games with op heroes romping around and nothing can be done - a situation the ban system was designed for players to prevent.
Any hero that also is reasonably popular that people would main on both sides, would become also unbannable.
It makes little sense to have a ban system and then a system that directly works against it at the same time.
It is not a witch hunt either, Sombra is just badly designed hero who is disliked by a big majority of the palayerbase. Most players enjoy overwatch without Sombra in it, regardless if someone prefers it.
It is unfortunate for you, but Blizzard just has done really bad job with Sombra.
Well, so, everyone just favorites their mains and bans are pointless. Not a good idea.
It would even enforce one tricking even more, because, once peoples favorites are protected from bans, other heroes are banned instead. And what do the people then end up playing even more? Their mains.
Both teams preferring a hero means at least one player on both teams does not want that hero to be banned. Or 20% of the entire lobby in 5v5. Or at least 50% of the players playing the same role as the hero in question.
If a hero is too strong, that is on Blizzard to fix within a reasonable time frame, relative to how “broken op” said hero is. Right now Sojo is op and not even a top 5 ban. This shows that op heroes are not necessarily banned as much as annoying heroes.
Master 2 players are meta slaves so stop listening to them. No one above or below that rank cares about the meta and “op heroes” nearly as much as they do. At least they pretend to care as a coping mechanism for these washed up former GM’s to convince themselves they are still “high rank”.
A player saying “I want to play character X” should be prioritized over another player saying “I do not want to play with or against character X”.
Chances are your list of heroes whom you do not want to play with or against is going to be much longer than your list of heroes that you are willing to play.
First decide what heroes your team is going to be playing. And then decide what to ban of the remaining heroes. This is how the system is designed and should be used. Unfortunately some players wish to be toxic and sabotage their own teammates’ choices. Blizzard can put a stop to this by simply making all preferred heroes immune to bans.
There is a simple solution to that as I’ve mentioned; make preferred heroes immune.
I also find it ironic you have such a distaste for the overwatch community. Yet you spend so much time interacting with us on a forum in which you are far and away the most disliked frequent poster by a country mile.
Elements of, but this isn’t about distaste. This is just the community doesn’t want to talk. Making planning basically impossible in games.
Am I meant to be worried by this? What’s anyone going to do. If they want to have emotional connections to random strangers on the internet they know nothing about, that’s their choice.
And all completely irrelevant to the thread. It’s about improving hero bans.
The best solution would be more heroes with more ability overlap, so banning a hero isn’t quite as be all and end all in terms of impact.
I don’t know about that one.
I’ve only seen him posting recently and there are certainly a few I’d consider to be the worst posters, and I wouldn’t include him
The best change imo would be to remove hero bans from the game entirely, same as they were back in 2020
Other options that would imo be helpful, in no particular order (and these are individual suggestions…I am not asking for all of them)
Limit hero bans to matches at the masters level and above
Allow those who are AGAINST hero bans to vote to PRESERVE a character. A preserve vote has the same but opposite weight in votes…minus 7, minus 5, minus 3, respectively. I can already see someone typing something along the lines of “this removes the whole purpse of bans”. Not at all. It makes the process truly democratic, because those of us who dont want bans can vote against them currently.
Riffing out from the above, if you choose a preferred hero, all three of your votes are counted as protecting said hero. -15 votes total.
Since tanks and supports have half as many heroes, roughly, the max number of heros in those roles that can be banned is 1 instead of 2
If you declare a preferred hero and said hero is banned, the very next time you set a preferred hero, it cannot be banned. In this way, players who are being regularly denied can get to play their hero half the time. A weaker variant of this is you get this benefit after having your preferred hero banned twice…in this way, you get to play that character once every three matches
Blizzard can set an exempt list every (day or week) where the listed characters are exempt from banning. The list of 1 to 4 ban-exempt characters is chosen randomly from the top 10 or 12 most banned characters from the prior period. And no, I dont care if Soe’s cat makes the selections. Random is random.
I do want to emphasize that I still think removing hero bans altogether is by far the best course of action, but any of these ideas would lessen the negative impact of this horrifically bad system on his game