Immortality Field is not OP

Also, people are acting like everyone inside it is completely invincible to all damage. No. You can punch people down to 40 hp even in the field, keep them there, then push once it expires. Or you can just use that time to chow through the enemy Reinhardt’s shield like you’d normally do.

It still lasts too long under focus with the grace period. Really needs to be 200. A .75 sec difference can make a huge difference between having counterplay and absolutely needing your own Baptiste if you’re not running dive.

1 Like

What’s funny is I saw some people saying things like it’ll save them from nanoblade but if the genji plays his cards right he can still get the kill without wasting any slashes.

I haven’t seen it in depth, but with how high up it is there’s no way Brig can shield it

Plus, is it even benefiting the team in the first place if there is a shield? Like sure, you can protect it while your team walks forward to shoot, but they’re saving barrier health to give the enemy ult charge that way

Wouldn’t the barrier in that situation also be blocking incoming damage, which makes the Immortality Field a wasted use?

Last time I checked (on PTR like a week ago) it hovers above shields.

mei icewall to lift rein so he can block u shooting drone :smirk:
while rest of the team kills you w/o worrying about dying.

same can be said that a team workign together can protect it and make enemy team waste their time and die in process.

also fact its got a shorter cd than most other support skills with its potential being high.

The drone needs LoS. If you put down a Mei wall in front of it, your team can’t use it and fight the enemy unless they’re standing on the wall with the Rein, which makes it pointless, since the Rein would be blocking damage for them anyway.

The cooldown is the second-longest cooldown in the game. It’s not as powerful as an ultimate due to the extreme amount of counterplay there is for it. The amount of coordination needed to protect the drone AND fight the enemy is much harder than simply shooting the drone. Even if the enemy can’t kill the drone, they can still get the team inside the field very low and push them once the drone goes down to clean up. If the team AND the drone is totally protected, then there was no point to using the drone in the first place.

Oh yeah like DM.

Wait a minute, that thing got nerfed like fifty times. I’m sure that the community won’t complain forever and get it nerfed into oblivion as well for the sin of countering ults.

I’m just tired of these easy one click counters that don’t require any thought to use.

And of course it’s on a support. Four post-release support heroes now and for some reason Blizzard never dares to make a skill one again after Ana.

hanumura second mei go on point i will send u an imo field (baptist at spawn ) ok mei use ur abilities i am switch on and off (baptist switches while mei is in spawn) ok mei time to be imortal rinse and repeat why is mercy’s rez still on cd after u switch on and off but baptists isnt? feel like only op thing about it

Baptiste is totally a high-skill support, what are you talking about?

He has arguably one of the most mechanically intensive guns in the game, sporting not only a unique recoil and three-shot burst mechanic, but also a slow, arcing projectile for his healing. His cooldowns are insanely long, he has no self-sustain outside of his own cooldowns, and has no horizontal mobility, so you need to position extremely well and manage your cooldowns like no one’s business.

On top of that, Immortality Drone requires immense map knowledge, game sense, and mastery of yet another unique projectile that bounces off of walls, but not floors. If you just throw it at your feet when somebody’s about to die, the drone gets destroyed instantly, and that doesn’t help an ally who isn’t point-blank with you (and they shouldn’t be - YOU should be positioned on high ground supporting the team, not in the middle of them). You need to be able to land that drone next to them before they die with the aim to heal them up.

His whole kit requires thought, planning, and mechanical skill to use correctly. He’s not a no-brainer hero like Brigitte.

1 Like

I don’t think people realize how small the field is considering every other aoe ability in the game. Take a couple steps to the right and you’ll suddenly find yourself completely vurnerable.

I recognize that there are small differences (and I would be more than happy to do a deep dive showing how small the difference actually is), the question is that it is so close, and in a number of cases even more powerful than an ultimate, and frankly that is a problem.

If someone had an auto target on E usable every 20 seconds that had a couple of outlier differentiators, like a range limit, S76 players would be rightfully infuriated. Why Lucio players should shut up and take it when a new character has such a close skill on E that is actually superior in some ways to our ultimate seems like a pretty big deal to me, ESPECIALLY with the slow as molasses rate of Ult generation Lucio has, and the interruptability/cast time issues.

Immortality Field doesn’t keep Baptiste"s teammates from getting low. It only prevents them from dying. It’s really only useful for stopping that initial burst of lethal damage, then the team needs to move to cover. It confines them to a small area in order to keep the benefit.

Lucio’s ult DOES keep his teammates from getting low. After they take damage from the enemy, they still have their normal health bar available. Lucio doesn’t need to struggle to get his team back up to full after he protects them from damage with his ult. It also doesn’t require his team to stay in that one spot to keep the benefit

There are a few niche situations that Immortality Field is more effective at keeping teammates alive, but it’s nowhere near as powerful or as flexible as Sound Barrier. They really aren’t comparable.

Jump on a roof and spam down healing grenades…so high skill

hiding the drone behind walls also effectively cuts it’s size by half, so there are trade-offs

Look, stop being defensive, it is absurd. It literally prevents death, which even Lucio’s ult doesnt do unless timed perfectly. I know this because I have spent 3 years figuring out how to stop a junkrat tire from killing people, something a smart junkrat can prevent with one small lap.

I have spent 3 years figuring out how to stop a McCree ult from killing me and my party. He hears me, he fires, I die. Because I have a zone wide yell when I ult. You have nothing to let a McCree know what you’re up to, and now, it’s even worse.

I cant stop him from killing my team, because his ult shoots through mine and kills us anyhow. So cry me a river that immortality field leaves them low health. It is pretty infuriating that I am safer going into your 20 second cooldown booth than using my own ultimate, and any small difference doesnt change the fact that I am safer using your booth than my own ultimate, which is literally supposed to be designed around the countering of burst damage.

Small side effects of being able to keep people from getting low health vs something else…mean nothing. I have a skill that is the pinnacle of my power, the longest charging ultimate in the game that is in many instances replaced by a phone booth dispatchable every 20 seconds.

There shouldnt be vague details so stupidly irrelevant as “your ult can stop people from losing health if the damage threshold hasn’t been met and if timed perfectly that the protection occurs within 2 seconds of the occurrence of the damage” that separates an ultimate from a cooldown on a shorter time than a single person res

To claim that the places where the divine phone booth isnt better are “niche” is an insult to anyone who has…lost their ult to a stun, an emp, who has had someone wait a couple seconds on a rat tire, who has taken dva bombs, etc. It isnt a “niche”, the “niche” is having it when needed and not needing to time its dispatch perfectly.

I’m not being defensive, you’re being salty. You obviously haven’t played a lot of the PTR, because Baptiste’s Immortality Field really isn’t as strong as you think it is. Leaving your teammates at 40 HP versus full health is a big deal, and the fact that the drone can be destroyed makes it far easier to shut down.

Immortality Field may counter D.Va bomb, RIP Tire, and High Noon better than Sound Barrier, but Sound Barrier can easily stop ults like Dragonblade, Tac Visor, and Death Blossom that Immortality Field can’t do anything to stop.

Leaving your teammates at 40 HP after a big burst of damage puts them in a much worse position than leaving them at full health. Baptiste needs to scramble to make sure his teammates stay alive after the drone is destroyed, while Lucio just needs to drop the beat, and his teammates will live.

In order to negate Immortality Field, the enemy needs to deal 250 damage to one target. In order to get rid of Sound Barrier, the enemy team needs to deal about twice that amount per teammate, or wait for it to expire.

You can’t just compare these two abilities in a vacuum. You need to consider the entire kit and the fact that there are eleven other players in the server. Baptiste has no horizontal mobility, he has very weak self-sustain and long cooldowns, no self-peel, no CC, cannot effectively heal and deal damage at the same time. So much of his power budget is tied up in Immortality Field. He’s a very vulnerable and squishy target.

Lucio is arguably the most mobile hero in the game with incredibly strong utility, self-healing, a consistent knockback, and passive AoE heals that don’t require him to stop shooting or even aim them. He’s one of the hardest heroes to pin down and kill.

The grace period was removed a few patches ago on PTR. Everyone is vulnerable to damage again as soon as its destroyed.

If they are standing in it, yes. Otherwise, Doomfist, Wrecking Ball, and Lucio are having the time of their lives pushing everyone out of the field and having them instantly die because they only have 40 hp. Hell, Doomfist’s punch will almost always one-shot people through the field

It a way, immortality field practically sets up team wipes. Baptiste puts the field down, everyone goes in it, everyone gets lowered to 40 hp, and then suddenly out of nowhere wrecking ball comes rolling in knocks everyone out, not able to die because he can now trigger shields without being forced out of ball mode.