It’s only getting worse and worse, I’ve played countless seasons and i’ve come to the conclusion, that you, in case you’re not gm or top500, have !almost! zero impact on your own rank.
The matchmaking system is not working properly. You have streaks and loses only based on what teammates you’ll get or who has the better smurf.
It’s everytime the same pattern. How can people still defend this system??
A few seasons ago I was playing masters as a tank and now I can’t even get up to diamond again because during my placements or the games after, I’ll get leavers or dd’s who can’t even get above 3k dmg during all rounds, leaving me as a tank with gold medals in dmg. So much fun to play against a Reinhardt with a shield that’s almost always up and not getting any dmg.
If you’re doing better than others on your rank, you’ll get worse teammates to even this out. If you win some games in a row, you’ll all of a sudden get teammates who don’t communicate at all. EVERY SINGLE TIME!
Espeacially as a tank main, it’s such a pain in the a**. Same is having loving streaks, and suddenly, who would have thought, get super nice teammates, communication on point and getting picks.
In addition, smurfs are such a big problem. I’m so tired of people telling me “oh, but they’ll be at their ranks very soon”. Countless Youtube videos prove otherwise, that even top500 players played like 10 games on lower sr’s, ruining the game experience for others. So If 1 player can ruin 10 games, you can imagine how much games are ruined these days for players playing on their mains.
In almost every game I encounter people with below level 50, playing the typical smurf heroes and carry their team to a win. And yes, this happens with my team as well, and I hate to win like this, because it’s just pure nonsense.
I mean you should ask “why would blizzard do this to their community?”
It’s the same way EA-Games handles his FIFA-Games.
Profit.
If you’re constantly losing, it’s demotivating, same goes for winning.
So what could you do against? A forced winrate of 50%.
Fifa does this perfectly with the ingame Momentum mechanics, collecting data while playing to change players chance to win during the game.
So you’re still thinking blizzard does not do the same?
EA, as well as jeff denies such mechanics but everyone who has played tons of matches, can easily tell that such mechanics exist even though they’re saying otherwise.
The saddest thing is, that this is working perfectly. The system want’s you to continue gaming. You can somehow compare it to a slotmachine. Some winning here and there, and you’ll keep playing and forget about the unfair loses.
The chances of people paying for lootboxes are higher, when they’re investing more time into this game. It’s simple as that.
Blizzard betrays in every single way to get more money.
Now you can come and tell me to git gud.
There are 6 people in a team. When Blizzard wants you to lose, you’ll lose, unless you’re doing some inhuman game.