Im done with tanks! .becoming a dps main.blizzard dosn't care.horrible game balance

Because the game is an addiction, people want it to be good, and that’s all it is.

At over 250 hours on Orisa she can absolutely melt faces. Orisa is my carry hero and have a near 60% win rating with her. You have to aim for the head.

That said she could use some minor buffs like no movement reduction while shooting or tighter spread.

Also just to add OrisaGod your stats are ok and might get you into low diamond. You are not a top orisa though. There are gaps in your game you could improve to generate more wins. How about post some vods and lets try and improve your game.

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her dps at under ten meters with 30% headshot hit rate(the most i have seen pro orisa’s hit) is:

169 dps

not shabby at all. However, I would argue that typically players only hit 10% of their shots as headshots due to spread even at close range, which puts her dps closer to
143.

Regardless, the bigger problem is how her damage falls at range. Her dps as you go farther and farther out drops below 100, and at 20 meters range, the opponent can dodge your shots on reaction if they are standing and watching you.

Because of this at 20 meters her dps is about 110 or so when the target is not looking at you but strafing randomly, and even worse when the target knows you are firing at her (falling down into support level dps, basically making her a shieldbot).

they need to decrease the spread on her weapon or increase the projectile speed so that the char is at least usable within 20meters.

Honestly I think tanks deserve to be relevant in the game like they are in paladins and deserve 30-40 meters guns or even guns with no falloff like snipers.

I think falloff ruins the game and turns it into sniperwatch.

Anyway, true orisa dps against opponents who are smart enough to keep range is about the same as a zarya with 0 energy. There is a reason orisa players are complaining. and there is also a reason that any overwatch tank player who plays paladins instantly falls in love.

Being relevant in the game is so much nicer.

However, since I prefer overwatch’s game modes I still play overwatch, but note that I only play the highest dps tanks (dva, zarya, roadhog)

I think the makoa design in paladins was really good because you have a shield tank (typically low kill potential) given a hook ability, so that the tank player always feels like he can kill despite only having 80dps.

Also the second reason orisa is weak has to do with why all continuous fire weapons are underpowered in both paladins and overwatch. I think i’ll make a post on that next. But basically because your first shot is always instantaneous, the larger the damage value of that first shot the better the char is, when compared against other characters with the same dps but lower damage per shot.

Hitting for 1500 on first shot then 1500 again 1 sec later is far better than hitting for 1500 dps continuously.

In order to make continuous fire weapons better they need to buff the value of it, yet when they do that those weapons become too powerful vs shields and tanks.

My recommendation is to reduce the damage of such weapons vs shields and tank classes, and in exchange give them increased dps so that they can compete with other damage types when dueling.

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Correction, the top orisa player has an average crit rate of 0%.

The current orisa has max dps of 130 then, and at the top orisa players accuracy rate still only gets 1/3 of that.

43 dps seems pretty garbage considering even zenyatta does better.

The current orisa only has passable dps against tanks it seems, and at 130 dps, that is still worse than a zarya on 50% energy

At 20 meters out your target priority should be opposing tanks allowing you to mitigate dps losses due to spread or suppresive fire. Orisa doesnt need to be a dps monster though as she can also mitigate the most amount of damage. Her damage should be used to zone our opponents at range. When squishies get in effective range her halt should be enough to freeze them long enough for you to kill them.

i am not all suggesting orisa can’t kill. i look at her as similar to reaper at point blank, but she’s far more noticeable going in. Also on defense good players don’t play within her range.

Example 1: They dive on you with winston dva. you’re fine, but your squishies are forced to pull back. you are busy dealing damage for a couple seconds till the enemy tanks disengage, but in the meantime the enemy tanks creaated the space they needed. Your dps and supports are no longer within your zone of control, yet you cannot fire and move at the same time, so you had no optiont to follow them without losing the fight.

Thus now the enemy genji engages on them with dragonblade. you being at close to 20 meters run towards him but it’s too late. gg you lost because you’re an irrelevant tank that can’t do anything when enemy dps are of similar skill to you.

example 2:

enemy runs reinhardt + snipers and soldier…they charge in using zarya’s 180 dps to help break your shields along with rein. You kill enemy tanks, enemy squishies can’t engage on you you win the fight.

example 3:
same as example 2 but your team gets hit from multiple directions. you cannot shield for your whole team, you are winning the tank battle but see the enemy soldier is about to cut your support. You can’t do anything because at that range your damage is too low. So your support dies and you lose the fight.

I’m not saying orisa can’t carry fights. But she’s a bad character if you compare her carry capability to that of a dva/roadhog/zarya. She relies on her team being somewhat competent

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I think I rather take someone’s suggestion where they did research than someone who just wants a buff for their favorite hero. I think it’s more about nerfing the current OP heroes than buffing the underpowered ones. A minor buff wouldn’t hurt to add, but she doesn’t need a huge rework.

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play zarya and own :smiley:

Example 1 is moot considering hanzo brig moira etc. Lets say they dive you a simple shield dance aroumd Dva and pumping headshots into winston will necessitate them to jump out and thats when you halt them. Moira can more than dance around a dva winston dive and proper use of healing orbs and fade will not force a retreat. I welcome dive as orisa i find it easier to deal with vs rein zarya.

In your other example its just not realistic you should not have wide open flanks for the enemy to exploit and a soldier at range has severe damage drop off. Being cognisent of where your opponents are is the most important part of playing orisa so you can control the flow of battle using the environment and shield placements together.

I would love Orisa upgrades who wouldnt want their favorite hero buffed. She is viable to play and her damage is fine.

Her biggest issue is in mobility given her large hitbox. She used to have more damage and was OP as anything which they quickly patched.

My career high with her is 29k damage. She used to deal as much damage as she blocked.

He just wants attention.

First off, stop lying.

Orisa still is Eviltoaster’s main hero, he has over 200 games with her this season, with a positive win rate.

Second, you really are not paying enough attention to your gameplay instead of the others.

You’re not killing enough, dying too much and you’re not really having a lot of impact, only 4.8% of the time on fire is way too low.

Also, don’t blame the class. This meta is harder for tanks, but you still can have a great impact if you’re playing well enough. Just because you’re unable to do it, it doesn’t mean it’s impossible.