Yes they are removing some of what makes Sym, Sym. I won’t say that she is not losing parts of her identity. I am saddened by the loss of shield health. Shield “healing” has always been my favorite support. Honestly I wished that they had pushed her more in that direction.
But what they are doing by removing some of that identity is pulling her from her niche and broadening her usefulness.
Teleporting from spawn is a great advantage, one that is so strong it can only be an ult. But it also relies on your team dying to be useful. Today I had both a game where I teleported 24 people in two rounds of koth. But I also had a game where my ult was up the entire time but only used once.
Losing the spawn advantage makes it weaker, but it is gaining a lot of extra utility to make up for it. Honestly I think they could have done this and kept her a support. Being able to move your team around the map is a powerful tool. And controlling both points of the teleporter increases the amount of uses it has tremendously. Being able to move my team around choke points will make attack symmetra a lot stronger.
Photon barrier as a shield is pretty terrible. It is statistically the worst shield in the game. Even if you ignore the fact that it is hard to use to protect your team, it is worse at protecting symat 1000 health than brig shield at 600. And I am choosing Brig herw because her 3900 damage blocked on average is the closest to Symetras 2800. Having it as a powerful ult that could alter the entire match just sounds better than a throw away shield that is decent at zoning and blocking ults for symmetra. A 5000 health shield that can block the enemy team off of points until the shoot through the health sounds great. Not to mention you can place your sentries on your side where they can fire on the enemy team.
The new ult sounds like it rewords thinking and benefits your entire team. I know it puts her blocking on a charge, but I feel it is safe to assume that it will charge fast. I doubt that they will take away Syms quick ult charge style, and the barrier doesn’t sound so op that it would be a problem for it to charge fast.
I won’t deny that they are losing part of their utility, but their utility is not great. Because they are stronger in nature you don’t need as many of them to suit a purpose. You can get by with one to guard a health pack, put one to guard a flanking rout (preferable near the health pack you camped) and one to help your team at the choke.
More importantly they are gaining the greatest uff to unlock Symetras true potential, they can be thrown. This mean we can set up sentries while moving. I don’t have to walk up next to where I want it, I throw while going to do the next thing. I can also put a sentry web on a point without physically being there. Once more allowing attack symmetra to be viable.
Piercing enemies is weaker than aoe burst. People are more likely to be in a bunch than in a line. The only strength they have right now is thier ability to Pierce through barriers, which is being replaced by making her a barrier melter. I imagine you would use the teleporter to flank, and aoe burst them from behind.
Again I agree that she is loosing a lot her game play. But most of they changes are increasing they ways her abilities can be used. I think a hero that rewards creative thinking is very true to the identy of Symmetra.