Illari forces monkey more than he already is

It’s not, if you constantly dive alone and try to accomplish something in gm, you’re doing something wrong.
While Winston is hard meta rn doesn’t mean any other dive tank will poop on larry.
I played against chazm the other day, he just killed the pylon, rolled away, came back and pooped on me.
Your argument don’t justify such a nerf, to a mandatory ability.

For my Ball I jave adaptive shields. So I can boop in to get then out of range and hopefully stick some damage on while I turn back around take turret out and dip out. Then somewhere during that transaction I pop my shields and viola. Free turret destruction.

Now the issue is CC and how well her team is gonna retaliate when I focus on turret…

That’s going to be an issue as buildings have a knack for being big distractions which force aim readjustments and redirect fire.

Figure they’re going to move pylon pulse to .9 seconds or 1 second. Figure her ult is just going to get a charge increase so it doesn’t come up so often. It was nasty at first, but it’s pretty easy to avoid or counter if you have the cooldowns or counter ults available.

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That ulti clears and denies the field better than my mines. Had a couple that just outright used her ultimate to clear mines, hit me, and just outright kill me.

That one Lari must have hated me so much that match.

People not wanting to coordinate and refusing to go dive heroes isn’t really something I can control at all.

Well obviously, but that’s the thing, monkey is just better. Ball is alright, dva is alright, and doom is just bad.

It’s mandatory sure, but mandatory doesn’t mean it should be completely safe from nerfs??? Every hero has “mandatory” abilities and they get nerfed so why should illari be safe from it?

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D.Va enters the chat.

This alone should disqualify you from talking about her balance …
You have no idea that half of these things are already in place for her pylon.

“mostly shields”
It’s exactly half half.
Illari has no way to repair the turret.
Shield health only regenerates after 3 seconds of not being attacked.
150 HP on a stationary target is not “fairly high in HP”

It has a standard CD of 8 seconds.
12 seconds if it is destroyed.
If it is destroyed by illari, it’s an 8 second CD
It is has been attacked in the last 3 seconds of illari destroying it, it will be 12 sec CD.

Hey its Winston! And his partner Genji! They can deflect and block the pylon healing!

Dva? What are you doing here? Aren’t you a defensive tank bodyguard? You’re not a dive hero.

You’re absolutely right, but is this a balancing issue?

It will get nerfed and should not be safe from nerfs, all I am saying is the range should be untouched.
They can nerf the hps, or tickrate or hp, but the range should stay.

Question for you. I haven’t had a chance to test this myself. But can you press F to destroy the turret yourself if it’s low HP and get the 8 second cooldown instead of the 12 second cooldown or does that 3 second redeploy prevent that action?

D.Va is a dive tank. What are you on about? And her DM also eats the pylon healing while micro missiles can almost take it out by themselves.

If the 3 seconds are up and it’s low health, you can redeploy it with no cooldown. However if it has taken any damage within the past 3 seconds, destroying it will put it on it’s 12s cooldown.

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Good to know. Thanks for answering!

And this is why Ana exists…

I was making a joke. Her mobility is short and her range is…short. and she’d have to use a lot of DM to get out safely. Plus she’s much bigger than the other dive tanks.

Like yeah you have demech, but commiting a demech to a turret is such a waste.

I don’t know.

She can’t boop enemies away from it. Her DM is so powerful that it shouldn’t be used just to dive a turret and her cooldown for boosters is rather a bit up there. Idk I don’t really play her.

reading is hard

“block the healing WHILE STILL being able to damage her”

No but you need to balance around the fact that this isn’t scrims, this isn’t OWL.

people on ladder do not have coordination. it has ALWAYS been like this.

Fair enough.

Idk I just play burst DPS and I can kill them just fine :woman_shrugging:t2:

You can. DM while using Micro Missiles. My dude D.Va can literally damage while blocking damage. It just isn’t with her primary fire.

You’re not killing someone from JUST micro missiles hello??? That’s why I said she doesn’t count. Not to mention how buggy and inconsistent DM is, if you’re not staring right at the turret and instead dming the person you’re firing missiles at, it probably won’t even eat the heals.

Yes… that’s because burst DPS are overtuned to counter the overtuned healing. That is quite literally one of the core issues with overwatch as a whole.

Eh. The heaviest burst DPS(Hanzo/Widow) are weaker than they were before the game had heavy sustain, and that’s the case for most of the original roster tbh.

DPS are just good at securing kills and bursting targets unless your name is Sym, Mei, or Bastion.