94% pickrate is fake, we start with that
If the source was the same, then that 84.3% winrate is most likely also fake. And how do you know it’s on not mirror matches, when did you get the info from?
Tracer was meta during all dive meta. It was Genji who wasn’t
Gotta wake up tomorrow I answer then gotta go to “zzzzzzz”
That probably is just wrong. Why don’t you look at the real converted pickrate?
7.86% is more than average. But it’s impossible 94% pickrate. Mercy’s remembered for having that, Genji would be too.
So? Still 7.83% isn’t 94%. Some context may be wrong.
It’s like ur trying to lie to me. You clearly see a 7% pickrate there. Back in the moment (beginning 2017) there were aproximately 2dlc heroes if I’m not wrong or 3.
24 heroes in total. 7.83% pickrate of all of them is almost x2 the average (4,16666667%).
Don’t use arguments of which you don’t know the context.
How is it more logical it literally says “0.94 per game”, that makes way more sense than THEIR version of pickrate (which is like 7% or whatever) where you have to do some math.
actually it does pretty effectively. if his ult charge is needed enough, it will encourage using nano on other teammates besides genji since you will have to wait for the genji to combo. it also gives the enemy more time to build ults so they can more easily counter him.
nerfing dragon blade itself will actually encourage nanoing or dboosting even more so then before. it will make a naked blade useless, and nano required to get value.
and getting rid of blades ability to be nanoed is too lazy and uninspired of a change. it will be hard to telegraph to new player/spectators that blade isnt effected by nano
0.94 what per game (doesnt specify). You’re trying to discuss something which you’ll find the answer with common sense. Don’t like to lose my time to try to explain logical things to people. Good night.