This is exactly why. Look at this well designed sniper hero get dived, by what is supposedly her counter, as she jolts into the air with grapple and still finds someone ELSE to one shot…
(And peep the 360 the monkey did before jumping sht was clean)
She grapples away because she has enough health to survive a dive and grapple away, you could give her 150hp with an 8sec grapple and she would be getting away even less
You could keep the 200hp with a 20s grapple and she would still be getting away, that doesn’t change anything
She gets away less? Maybe, but she would always get away the first dive, and if Everytime she gets away she kills everyone, then 20s cooldown won’t change that
That’s why suggestions for grapple nerfs… aren’t her cooldown?
But mostly to cancel grapple and put it on a short cooldown if she gets shot at?
That’s most people suggestions.
My suggestion is to outright decrease the range of it. So you don’t FINALLY close distance between her and she puts an automatic 25-30 meters of space between you two again, with grapple.
It most definitely is.
It is the PRECISE reason why she’s so uncounterable…
No one can dive her BECAUSE of grapple.
No one said they aren’t cool?
Cool doesn’t mean something can be unbalanced sir.
thats what I am saying, people don’t understand that since peel is so much better now, grapple will always get off, her health just makes her worse against everyone, if we just made her counters better at the actual job and changed grapple into something that isn’t so free it would be balanced
The health nerf doesn’t fix her problems, it just makes her design even worse. Two things will happen, a. she will be so bad and just cripple at even a breath of fire that nobody will play her and ashe will replace her or b. she still stays strong because obviously she still has grapple and gets peel in high ranks because of great design
The argument you are making is entirely based on what a hero CAN do and not what they CONSISTENTLY do. The shot you are using as an anecdote is not the norm.
It was a fantastic shot under pressure. Why should she not be able to do this? It was both skillful and left her vulnerable for follow up now that she has used grapple.
Is your idea of a fair sniper one that cannot get great kills under pressure? That she has to exclusively only be able to do so when no one cares about her?
I don’t see that as anywhere close to fair when mobility costs no where near as much for those who dive her compared to her moderate cooldown.
The majority of her problems are the players though, not the hero herself.
The devs have made as easy to shut down as possible, and if she’s still a problem that’s on you and your team.
25 less health means Winston, Dva, and Ball have no excuse not to secure a kill on her. 25 less health means McCree can one tap her with a damage boost, that Genji can dash and alt fire on her head. She has a lot more interactions that mean certain death. If you’re not taking advantage of those weakenesses the devs can not fix that problem.
True. However, the likelihood of the enemy letting you one-shot is very tiny if the enemy plays the way they are supposed to be playing. There are other things to take into considerations. Shields, bubbles, aim punches, skill effects, players blocking sights I can go on and on, and I haven’t even mentioned " aim" or player " skill level"
She isn’t a problem in low ranks, thats not the point. In high ranks people actually look our for their teammates, and we balance for high ranks. Widow is very strong their, so is ashe.
Still means mercy, brig, zarya, can all have an excuse to peel for her, add to the fact you have to go past tank and support lines sometimes to reach her. The thing about this health change is, that it will either gut the hero (shouldn’t happen no matter how bad the character is) or it still lets her get away. Instead, actually let counterplay happen when your getting dive. Widow is already objectively worse then launch its not hard to balance her correctely. We get out of power creep and now everyone wants nerfs to characters who are doing well
So Widow players who take the time to get good should just be shut down period?
No, that’s not how game design works. You learn your weaknesses and how to avoid putting yourself in situations where they can get you killed. No nerf is going to fix good mechanical skill or smart play.
So in other words when her team mates are backing her up, and giving her support, she’s a problem.
How is this not just how Overwatch is supposed to work in general? If the Tanks and Supports are doing their job and it enables Widow to do well, then everything is working EXACTLY as it’s supposed to. If it wasn’t the Widow it’d be the Tank who just bulldozed your team, or the Mercy who Rez’d them, and so on.