If OW2 was a paid game instead of F2P?

Probably not fewer cheaters (players would just buy new accounts when the game hit big sales or buy from a website that would pick up a bunch of copies when they were on sale and resell them).

OW1 made way more money than OW2.

OW1 had more players.

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*Historical

5 new accounts for the price of a single skin at $20, the choice is made quickly and without hesitation.

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My enjoyment carried through most of OW1. Definitely trended downward, but that was a result of the decisions made and not the game.

OW2 is not the same game. That’s good and bad. Problem is it was a much shorter road to put me off of the monetized husk of a game that I preferred. Not because I’d played OW1 for years, but because OW2 was just a less enjoyable experience with more “content” that somehow still seemed to provide less enjoyment than a game on life support did.

I wouldn’t pay another $40 for access to OW and I don’t think I’m unique

Concord was not an excellent game, it was only good without being extraordinary, in any case not as bad as one might think.
Released in f2p with microtransaction it could have found a niche to survive.
Sony’s mistake is to have proposed it as Overwatch in 2016. That which was a good idea in 2016 was no longer in 2024.
F2p GaaS despite all the hatred they inspire, are a strong demand from gamers.
A single player game like Baldur’s Gate 3 can sell at a high price, not a GaaS.
At the limit with a low entry price, and it will have to be a future GOTY to afford it.

Yes, for the simple fact you have money invested to purchase said game. It gets banned you lost money. With F2P anyone can create hundreds of accounts and not waste a nickel.

It wont work becasue games like fortnite are free and ow2 didnt change enough to be sold as a new game now.

Logically it should… with a F2P game there isn’t really a cost to spamming cheat accounts and see how long you can stick around rage hacking before getting the hammer.

A P2P model also would have stood as a great argument against the blatently predatory monetization that came with OW2 as it would have helped to keep funding the game, Hell OW1 probably made a ton off of people making new accounts to not have old MMR weighing them down

OW2, as it has been since 2022, would have never sold as a P2P game 'cause it’s a copy-paste of OW1 at 85-90%.

There wouldn’t have been much of an incentive to buy it again.

If OW2 was an entirely a new game without incorporating OW1 at all, meaning : new concept, new characters, new gameplay etc… whether it was PVE or PVP, then of course it would have had good potential to be a best-seller in the form of a P2P game, just like OW1 was in 2016.

We’ll never since OW2 got canceled and the little PVE and story content they had in alpha / beta state wasn’t enough to make it a full game.