The goal(s) of most non-incidental leaving is typically:
- Lose sr in the hopes that they will achieve easier matches.
- Lose sr to play/boost friends or gain faster queues.
- Abdicate difficult or uncomfortable match situations (rage quit or cba/fold).
- Grief the current in-match players.
Unfortunately, the vast majority of <500 matches (where I live) are significantly harder than gold at this point. So 1. isn’t really going to work. It’s a swamp where smurfs are pooled with/vs. other smurfs because of mmr historics and what not. Losing won’t make things that much easier in the long run.
As suspension times increase, 1. and 2. also become inefficient. Queue times are also relatively consistent inside the extreme tails of the ladder so that logic doesn’t make sense. Reason 3. can make some sense, as a lot of matches are utter trash, unfair, boring af, rigged, and just not worth sticking around for. 4. is just unsportsmanlike.
The best way to fix all this nonsense is to rework PBSR and bias heavily towards it (in a way that circumvents stat-padding). The other best way to fix it is to periodically renormalize the ladder, as this disincentivizes sabotage, abuse, griefing, and deranking all at once.