Lower the rate Sigma gets shields from Kinetic Grasp and give him +100 shields guaranteed when he activates it.
Sigma is really good against teams that Grasp can feed off of but against beam/melee teams like deathball, Sigma feels severely handicapped because his value is so tied up in Kinetic Grasp these days.
If Kinetic Grasp actually still had a function against the heroes it doesn’t work against right now, I think Sigma would be much more viable.
How about, we remove the 1 second cooldown on his shield and give him a guarnteed 150 shield when he ults?
this way he is not clunky to play and he is not feeding when he ults and still has his counter =)
i’m confused, isn’t he still pretty good?
his stats on overbuff seem overall fine
the point of counters is to… have counters
making someone good against everything isn’t a good idea, because then doing that to every hero, it goes against what their idea was in the first place for the game, which involved switching
i don’t agree or disagree with the rock/paper/scissors gameplay, but if that’s what they want, then that makes sense to have it “not function against heroes it doesn’t work against”
if he’s not doing good because of the matchups currently countering him, then there needs to be more counters to his counters so his counters aren’t… meta…
if that makes sense
that’s seemingly the idea they were going for with this game and “switching”
I actually kinda like it this way, and I don’t think that’d help Sigma so much with his problems anyway.
That’d be nice but my idea kind of does that.
Let me ask you: why do you think Sigma is bad right now?
Me? I think it feels like you are hard countered in almost every match. If the enemy isn’t running heroes that feed my Grasp, I feel so handicapped.
No, he’s pretty bad.
I think you have it set to monthly stats, try weekly. His stats are really depressing if you main him.
I get what you mean but Sigma doesn’t have the same counter experience as other heroes. You know Pharah’s deal with hitscan? Sigma feels like that but worse.
You either can or can’t use Kinetic Grasp and if you can’t, you’re playing a troll pick.
That’s not even getting into how vulnerable he is to stuns as well. Sigma is way too oppressed by counters.
That’d be nice against stuns but Sigma would still be useless against so many heroes.
Its why I’d want the 100 shields to be instant though, because Kinetic Grasp has a lot of counterplay all things considered.
His monthly stats are skewed by the fact that he was still good before the January 28th patch. If you look at weekly, you’ll find that he’s pretty terrible right now.
I’ve heard its still pretty good if you hold crouch, that lets you stay behind your shield. I have yet to try it though, because Sigma is kinda “niche”
It is when I use him.
Yeah that sucks. Thats what my idea tries to fix. It’d help a bit against Zarya and stuff.
Are you sure? I think he’s pretty good against Widowmaker too.
You didn’t mention deathball, are you good at running him into his counters then?
Thats definitely what I struggle with, he feels so useless against beams and melees to me.
I’ve actually liked his new ult change. All you have to do is hide behind/under something when you ult so the team can’t cc you. So you have to make sure you have a place to hide before you can safely ult. It’s if you try to Mary Poppins out in the open when it gets interrupted.
Him getting countered by his counters is normal
but when I pick sigma I atleast expect to leave the widow struggling alil as sigma. literally sigma isnt that great making widows life hell when widow understand simple conscept of moving away first then grappling somewhere else to have free reign on me.
He is supposed to be like that doe.
I think he gets runover pretty easily due to the fact your shield sucks, grasp has such a smal hitbox that any stun from right or left is going to hit you. He is supposed to deadly at range and weak at close range but he feels like a joke in both
good for you
I dont mean it in a sarcastic way. but his shield is stale to me and does nt really serve much for me.
Countering widow or high ground heroes? /10
helping my team? /10
good for me? /10
Yeah, but is Sigma’s counter experience normal? Compare it to Rein:
Rein has 5-7 heroes that counter him. Besides Mei, they do it with high damage that overwhelms him. This makes him harder to play, but not impossible.
Sigma is countered by every beam and melee hero, and some stun heroes to boot.
Most of them are really hard match ups for him to become his kit just doesn’t work against them.
It’s like trying to play Hammond but 2/3s of the roster has Steadfast, it all feels so futile.
I don’t know, I think deathballs would just charge through it even if they reverted the cooldown. It never stopped them, it made the barrier worse against heroes like Widowmaker and Ashe, not Rein or Zarya.
Speaking of Widowmaker:
You gotta recall it when the enemy is occupied,for Widowmaker, that means whenever she’s not scoped. Now her charge time is the same as the barrier cooldown, so just keep practicing and you’ll figure it out. It almost feels like bullying sometimes
TROO
i haven’t played the past month at all, so, accurate
either way, i’ll still stick to my original comment that i don’t think his KG should be buffed, “just because” it’s useless against certain heroes
i just don’t feel like that’s a good enough reason, at least not as long as the “switching” aspect is still their focus, which, i mean, again, can be questionable if they even still believe that, themselves
but, if those “certain heroes” weren’t played as much, like beams/melee, then KG probably wouldn’t be as useless, and by extension, Sigma overall, right?
i mean, weren’t people complaining KG was too powerful, in the first place?
we’d just need heroes that puts more pressure on beams/melee to keep them off of Sigma, or even make Sigma, himself, have a different way around them, while keeping KG for projectile hate
though… that might be… too much to just bloat him like that, but, you know, spitballing
Actually, D.va mains did because its like defense matrix.
Yeah, but its useless against most heroes, and because of that, so is Sigma.
I play a bunch of tanks, I am not at all against switching between them. There’s just one problem:
That means I should never play Sigma over Reinhardt unless im against 3-4 Rein counters and none of them are Mei.
Thats the only situation where Sigma makes sense at all as a pick.
He used to be better because you’d have Orisa as opponents sometimes but still, nobody has so many hard counters. I’d like to play Sigma sometimes and not worry so much about “well, they picked X, my hero is useless now, better swap.”
Its not like he’s good, this meta has sent him to Bastion level, clearly he is too oppressed by his counters.
I’d just like to play Sigma, my main, Idk, maybe half the time?
well, not anymore, yea, but i meant when he first came out, and for quite a while afterwards, when it was nothing but orisa/sigma everywhere, i thought it was basically considered broken because it was “just as strong as DM”, even ignoring the cooldown/hitbox for it
i apologize, i didn’t mean to keep bring up “swapping” as an excuse to say “you can’t play your hero the majority of your game time”
i just mean, the rock/paper/scissors aspect was what they seemed to want the game to be
and no, i don’t really agree with it, and neither do i think if they want it, that it should mean 100% swap off because something is too overbearing if they win the matchup, but i just meant that it would make “more sense” following that logic, to continue to design ways of letting your team get around what’s pressuring you the most, rather than adding more heroes who also continue to counter Sigma
(buffs/reworks included, not just adding “new” heroes, directly)
I hear you. I see this proposed Sigma buff as being more about consistency personally. Hammond gets 100 guaranteed shields when he pops adaptive shields, even if there are no enemies around. Makes sense to me if Sigma experienced the same.
countering and completely shutting them down are two different things.
Sigma doesn’t get countered by beams or cc…he gets ANNIHILATED by them. It’s basically a death sentence if the enemy team pushes super hard with a brig and zarya bc you lack mobility and defense to do anything against them
Nah, only haters and D.va mains actually believed that. Its always been very gimmicky. I love it, but its become a problem now that Sigma is so defined by it.
I appreciate your understanding.
Nah, they said back in GOATS that they want to tone that down. Nobody wants to be forced off of their hero without say and the devs recognized that.
I don’t think Sigma would even be immune to his counters with this change anyway. Hopefully, he’d have a few more even match ups, but its not like Rein wouldn’t be a hard counter anymore.
The idea is just to make Sigma more consistent. Less counters, less countering, it’ll go both ways and make him more reliable.
Coolusername gets it. Its just to make Sigma less gimmicky.
I still expect to get countered and swap off Sigma, just not so dang much.
The one thing he has to defend himself from beam heroes is his shield. You can very easily shield dance to kill them, or run away and shield as you’re running back.
To me personally, the 100 shield upon initially using it would actually be an annoying get out of jail free card. Hammond already has something like that and he’s very annoying to play against.
His punishment for using grasp without thinking is beam heroes. You have to remember that it needs counters, just like D.Va’s matrix.
I don’t think Sigma is good at shield dancing, the way his hitboxes work make him exposed.
I get that heroes need counters but Sigma has a lot of hard counters. And I don’t think beams punish bad Grasps anyway. Stuns do that, beams punish you for picking Sigma in the first place.
Besides, Symmetra would just melt him either way.
This would help against heroes like Moira, Brigitte, Reinhardt a bit, maybe Mei.
He can shield dance fairly well in my opinion, he may not be mobile but he can still do it. I don’t think his hit box is the problem in those situations but rather his spheres bit being consistent at close range. He really isn’t meant for close range to begin with really.
He does have quite a bit of hard counters but so does every other tank?
They definitely do punish him for bad grasps as he’s basically defenseless to only them and some CC (given if he’s close enough).
I feel like he should be able to deploy a shield while he’s ulting, but that might be too much imo. He spheres also just need to be better at dealing with targets that are right in your face.
Grasp isn’t the problem if you know how to synergize the cooldown of it with your shield. You won’t need the initial 100 hp if your shields health is always kept up.
But I guess it depends on play styles? Cause I really wouldn’t see this as a buff if we lose the overs shield gain from getting good grasps.