I Would Play Tank IF

If you don’t care about climbing the ranks in competitive and just want to have fun in quickplay then I suppose this tank would be good for you. As for most other players? I’m not sure. I feel like a tank with extreme protection would be infuriating to play into.

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Its annoying, I know, but their pickrate would be insanely low.

I didn’t want to get into it, but their numbers (besides probably MIT) would be low on the scoreboard. So they would be ripe for harrassment and toxicity. And people would avoid playing them to avoid all that too.

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or just going for the backline while the tank pushes cart, guess thats when his backline is free to be shoot.

would also be a question if he has to activate the ability as I don’t think it should be active as a passive thats kinda strong.

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I understand… I have single player games to play for CARRY potential. I think their damage mitigation numbers would be very high.

But, its said that people are going to harass someone because they dont have carry potential.

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Yeah it would be tough to do. It would essentially be a Mercy tank. Hard pocket one individual to become tanklite.

With the tanks mobility, it could fly/run/whatever to you quickly as you hack your target, and tankify you so you can stay in the fight a bit longer before tp’ing away.

I have no idea if this would work at all. If it would be too OP or too weak. I’d imagine some heroes would benefit way more from pocket than others. Basically all of Mercy’s issues in a tank hero.

Mercy’s early concept art was a black man. What if they just put in him. Call him Justice or something silly and he can be an old friend of Mercy. He’s a tank that pockets like Mercy does with his right click.

I don’t see how else you could do a tank hero that does no damage themselves…

Unless we get a pet based hero. The pet, a permanent summon that can be ‘deactivated’ temporarily by losing its HP deals the damage. The player themself is purely a defensive kit. Perhaps the player has to mitigate a certain amount of damage before the pet recovers. The mitigation abilities syphon the energy into power for the pet…

That actually sounds kind of cool now that I think about it. Extremely complicated though.

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I think this kind of tank would trying to play with very close teammates. Brawl setup. Brig, Lucio, Reaper. Your safest counter overall is probably going to be Pharah since they can counter brawl composition AND keep outside range of the aggro shout.

There’s definitely potential in the idea. Would need to test and cook but it’s not totally unviable.

Yeah.

I mean, personally, I love this idea. And I would probably play them a ton.

But for people who care more than I do about all that other stuff, it’d be a hard time.

Especially in lower ranks where people would just assume they are doing nothing. Like with Lucio. lmao

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Doesn’t Sigma’s kit provide exactly this?

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Very interesting solutions… but…

DPS players would cry so hard at this and that tank would either be instantly nerfed into the oblivion, or reworked completely, and that’s assuming they’d put it in the game in the first place. You think people whine about ‘agency’ now? Woof.

So like a life link, or siphon? That’s interesting, as well. And a bit viable, perhaps! But I guess you’d have to figure out how that tank would take space (or if a teammate would have to do it for them).

Yeah, similarly to the first response, I don’t see them ever putting something in like that because the entire DPS category would meltdown that they can’t kill the target they’re targeting.

Give your tanks the cc toolkits from the other characters instead. Take them away from dps and give them to the tanks. They should be the ones controlling the fight from the front line anyway. Would also make tanking a lot more interesting to have abilities similar to what you’re seeing with Ram on other characters insert shruggie here

Yes because there is nothing funner than being a punching bag that can’t fight back…

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I mean Rein is freely available if you want to shield bot. Sigma and Ramattra are basically the same and work for mitigation

Who said my tank idea doent fight back? He fights back by protecting his teammates.

I want MORE mitigation than they have… Those tank do more damage than mitigation.

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they actually tried this a bit ago in some type of experimental i remember. tanks still complained they hit like wet noodles tho and did tickle damage. especially d.va i remember lol…

they increased their survivability tho but yea they hit like they were wielding pillows

lots of complaints and it was a fail. tanks want both high damage and survivability, basically raid bosses. maybe this next patch will give them that but of course there will be a meta tank and throw tank so… with 5v5 its hard to balance to have all tanks be equal

people just want to dps and the tank role attracts players if its just a super raid boss i guess

tanks are holding the game hostage i think and role queue is their tool. if i ran this game i would abolish role queue and go only open queue. then balance from there again. if goats just nerf the crap out of it and if tanks/supports complain then who cares, queue times would be the same heh

I remember that … I LOVED playing a tank in that experimental card.

so effectively a mercy but as tank jesus christ make it a hot egirl to attract the gooners and you might have yourselfs a winning idea here… for SKINS AYO OVERWATCH IS BACK BABY $20 NEW SKINS FOR THE LATEST WAIF… I MEAN PLAYABLE CHARACTER!!!

Rein exist and he also has the dmg.

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I would play tank if ana get gor sleep removed, cassidy’s grenade didnt affect tanks, hacks didn’t stop me from doing my job etc. everyone complains that tanks are bad, the truth is they actually aren’t. Dps and support simply have tools that male playing tanks miserable. No dps or support should have any form of CC, or at the very least, tanks should be completely immune to those things. There os nothing worse than getting slept over and over again, or discorded and getting deleted, or hacked when playing sigma and you are using the ult etc.

isnt that just sigma

I would love tanks to all be mostly like this. But this community of overwatch unfortunately seems to have a disproportionate amount of FPS players compared to moba/other team based players.

Anything that denies a kill or makes killing too hard is considered to be “killing the game”. I feel this mentality is killing the game more than kill denial or defensive play. I feel like things dying too easily is worse for the game than kill denial. People who hate sustain being too strong, I just look at them like they’re a souls player crying because there’s no easy mode.

Honestly the game could be great. But the roles are basically aesthetic at this point. Tanks are just DPS with big hp pools, and supports are just slightly more survivable less dangerous DPS.

The game is too FPS centric.