I will never get over how they ruined Symmetra

As far as i know her max deployable turrets were halved but their damage was doubled, so by turret damage shes back at square one, also the slow effect was buffed too.

Her lock-on was there to offset her thin beam and most importantly the chargeup mechanics what originally (supposedly) dealt 30/60/120 damage. If you think about it, thats quite low and not really in the low effort high reward category.

The teleporter were only useful if the sym used it after an ult wipe and in a good place in every other case it was pointless to use it.

Now that these are out of the what about the rest? Piercing orbs were good for zoning and would only need some balancing, the throwable shield was good for covering range and her ult was overall good.

Now again why was it really needed to rework her when literally every problem with 2.0 could have been fixed with manipulating the numbers?