rule(“run”)
{
event
{
Ongoing - Each Player;
All;
All;
}
condition
{
Is Button Held(Event Player, Button(ABILITY 1)) == True;
Is Moving(Event Player) == True;
Event Player.AA > 0;
}
action
{
Set Move Speed(Event Player, 150);
Wait(1, Ignore Condition);
Small Message(Event Player, Custom String("ㅇㅅㅇ{0}", Hero Icon String(Hero Of(Event Player))));
Wait(3, Ignore Condition);
Event Player.AA -= 20.000;
Wait(2, Ignore Condition);
Loop If Condition Is True;
}
}
rule(“run stop”)
{
event
{
Ongoing - Each Player;
All;
All;
}
condition
{
Is Button Held(Event Player, Button(ABILITY 1)) != True;
}
action
{
Set Move Speed(Event Player, 100);
}
}
rule(“Event Player.AA=stamina hungry”)
{
event
{
Ongoing - Each Player;
All;
All;
}
condition
{
Is Button Held(Event Player, Button(ABILITY 1)) == True;
Is Moving(Event Player) == True;
Event Player.AA < 0;
}
action
{
Set Move Speed(Event Player, 100);
Start Damage Over Time(Event Player, Null, 10, 5);
Small Message(Event Player, Custom String("ㅠㅠ...{0}", Hero Icon String(Hero Of(Event Player))));
Wait(1, Ignore Condition);
}
}
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