It’s in the lore
Because she’s a pacifist. She doesn’t like to hurt others. But she’ll gladly help others with the means to do that.
Also, she’s a pure support so she needs healing + something else (since it’s not damage)
lore and balance dont go well together
or else doomfist would be able to destroy buildings and ohk everybody with his rocket punch X) (and in reality it does as much damage as slapping somebody with wet noodles)
But this has also been a thing from day 1. Painting a perfect picture as to why every other support is better at damage output and why Mercy is the pocket.
So ignore lore if it makes you feel better, she’s still the dedicated support. All the other ones have damage as at least one of the top 3 things they can bring. Mercy, not so much.
Stop trying to make Mercy like other supports, just pick other supports.
I could say this is true before s9 hp changes, but now, if you are just one in the line of sight of the potential resurrect, you may have not enough time to prevent it, while your team may be busy. There are more opportunities to pull off the res solo than prevent it solo especially when it forces you to stay in an aggressive position for whole 10 seconds after getting that kill, which is almost impossible in actual games. And when you are forced to that, means that she will have more help than you by default, so gl killing it.
and this is why %-based healing amp is suggested, trust me, these tanks will be peepohappy.
Yeah, but there are so many other things that could be cool and be less problematic than a damage-increasing beam.
I just checked my profile, and I have completed 61,026 lifetime rezzes. I’d say that I am an expert on this ability.
I’d guess at least half of all those successful rezzes happened because the enemy failed to shoot me in the face. And there is no stat for how many times I got interrupted, or died trying, or succeeded and still died anyway.
Resurrect has the longest cast time, the longest cooldown, and the biggest self-movement debuff in the game except for an unperked Pharah ulting. There are many other match diffing abilities on much shorter cooldowns with much less risk.
As for dmg boost… I don’t think it needs to be removed, but it certainly needs a cooldown. On its own, dmg boost isn’t bad at all. The problem is when a ranged gets hard pocketed, because there’s no counterplay except to try and outgun them with your own Mercy at your side.
The problem of permanent db pocket would be gone.
And if the mercy wants to have db, she can’t stick permanently to a pocket, she has to actually heal the team.
Hard smurf pocketing would lessen.
Db on resource would encourage a more active play style while still allowing her the rythym of healing and boosting.
But just standing behind a wall and perma boosting a dps would be gone. Because you’d only want to boost them when they’re shooting, not when they’re aiming.
She’d have to more actively keep an eye on her whole team instead of only sticking to one person permanently. Which is usually a big issue with mercy players.
Quite a few only stick to their friend and ignore the rest of the team.
With a resource meter, they have to heal others too if they want to boost their friend.
It wouldn’t make her any more of a healbot. Because the healbot mercies exist even now with unlimited db.
It would make beam juggling need an actual bit of skill, to choose the right moments instead of “everyone’s topped up, i’ll just leave the beam on you and idle a bit”
And as i said in my original post, mercy dealing dmg would also top up the beam.
It would allow opportunities for her to join in on a poke phase.
Her rythim at that point could easily be shoot, boost, heal, shoot, boost. Instead of just standing behind a wall and using different mouse buttons.
But in theory, she could still do the usual heal, boost, heal, boost rythym. Depending on how much dmg her teammates take.
The feel of the hero wouldn’t change. She wouldn’t become any clumsier to play.
If she’s within 7 meters of the soul after being booped, she continues the rez.
If she’s outside of that range, the rez ends.
There is a hard border to the ability.
And if rez wasn’t risky, she’d have more than 4 rezzes per 10 minutes on avarage. She could easily have closer to 8 per 10.
She’d never rez a single person again. At that point it’d be better to replace the ability with something else.
I very rarely have this issue, you just have to start shooting the mercy before she swoops in for the rez (i play mercy and prevent enemy rezzes often).
If you kill someone behind the enemy team, you don’t control that space at all. But you can kill another enemy while the enemy team only has 1 support healing, making that backline rez inconsequential.
You don’t need to stand on the corpse as long as you know the mercy is nowhere near it. Which is why i usually keep pinging the enemy mercy repeatedly when my team kills the enemy tank.
Standing in a safe position where you can clearly see the corpse from (and posdible routes to it) is often enough with enough awareness.
And as long as the enemy team is aware enough. Rezzing is near impossible.
If you’re teamed up with potatoes and only notice the rez with the audio que yourself, then clearly your team is not aware enough to make tezzing difficult.
And usually keeping an eye on a corpse is only needed for around 6 or 7 seconds if you know the mercy’s position.
I just shy away from abilities that have different numbers based on circumstances. Because understanding them from text is near impossible for me because of dyscalculia.
I’ll end up needing several ingame days of staring at hp bars to finally understand stuff like that. (Which is also why i dislike the stadium items and think the mode would be more fun with just the abilities)
Ok but, what happens when there is nothing to heal? Do you whip out the glock or just sit there holding heal on full hp targets?
(Bc as mercy main with thousands of hours, I genuinely do not want this hero to become another gun character, her draw is not needing one)
And again, why would you pick this character over any other healer who can just shoot the enemy? DB would either have to be stronger to warrant not being available all the time or she would need something else that lets her get offensive value.
Or, at the very least, to not suck a healing. If you’re forcing her off of her 1 valueable ability then she has to actually be good at the other thing.
If a teammate is taking chip dmg, holding heal on them would charge the db meter.
I personally pull out the glock when i can, because boosting teammates is usually a fool’s errand here in gold.
I do more dmg by having 30% pistol accuracy than boosting a dps with 30% accuracy.
If the db is limited, there is room for a balance buff somewhere. I’m not saying if it should be in healing or the db itself, but as long as both beams are limitless, neither of them can be buffed.
Which is the biggest balance issue with mercy. She’s not very powerful as she is, because limitless db nor heals can have high numbers because of the high uptime.
With any downtime included, one of those beams could be stronger
Even if her heals were back at 55hps but immune to the dps passive, she would have a higher in-fight hps than she does now.
We play mercy for different reasons. My main draw with her is movement. She was perfect in season 3 with the triage buff. I could freely fly around, punish flankers and snipers, and the return to a teammate. Heal them to full in under 2 seconds and fly off again. Combined with the smaller bullets before season 9, she felt powerful and near unstoppable down here. I solo queued to plat 4 with her before stopping playing comp. (Always been in gold 3 after season 9 when i try)
Her movement is unique, and i love her for it. She can do 200 dps with all headshots, which is the perfect tool to punish an unaware widowmaker with. (Love hopping up to a high ground behind one and just deleting them)
With the flash heal perk, she is perfect for me.
All other supports are stuck in tar or immobile in comparison to mercy. Ana, lw and zen are the only other ones i actually land any shots with (moira doesn’t shoot projectiles and has the second best movement in the support roster in my opinion). The others i’m stuck healbotting on because i don’t land any dmg. And brig just evaporates when i try her.
Mercy is one of the few supports i actually have any dmg pressure with.
I will swap to mercy from kiri, bap, lucio or juno if my team requires more offensive pressure, because my aim on her is more reliable than any other (apart from moira)
I understand that many people prefer the “true support” feel of her. But to me she’s the support with reliable dmg. I will and have ended with 10% wrapon accuracy on kiri and bap. On mercy my best kill streak is 18 or so.
Different people play characters differently. But putting db on a resource, could alleviate the issue of pocketed smurfs and op characters being perma pocketed.
Ability that is directly tied to your teammates in value. With high accuracy teammates, the db is valuable to the point of oppressive.
With low accuracy teammates, it is more valuable to shoot by yourself.
An ashe landing 1 bodyshot with 3 bullets is useless to db.
But an ash landing every other shot as headshots is priceless as a db target.
I really don’t think this would be a good way to go about it. DB is your filler. If there is no healing to do, then you just either don’t get a filler, you have to pistol, or you have to wait to get it, meaning while other heroes just Get to contribute to the fight, Mercy has to wait or be forced off of staff.
Not true. I don’t see why this would be true, as they’ve both been buffed and nerfed regardless of their duration in the past.
I don’t think they should be stronger. If anything that would just make her more annoying to deal with. She needs smth like flash heal being apart of her base kit.
My point is that I do not want this hero to be turned into another gun character. You have 10 other supports for that, a lot of people like Mercy for how unique her playstyle can be, the devs shouldn’t ruin that by trying to make people use the pea shooter. No offense, play Mercy however you want, but the point is that you should be able to play her with only the staff.
It won’t. She would still have decent solo target heals that would probably have to get better to warrant having worse offense, and I’m sure everybody loves trying to shoot through Mercy healing, especially at low ranks.
as a mercy player I don’t
We just have different opinions on how a powershift like db resource meter would affect her.
I’m pretty sure afk healbots would still exist, that would not change. But a change like this would lessen db idling.
It would make mercy require more focus than many of them down here seem to have.
Majority of mercys down here and lower don’t db at all. They just stand afk behind a wall with the healbeam (Which is something i hate seeing on my team but love punishing when playing mercy)
So down here the only change would be to people who hard db their smurf friends. As regular beam juggling would still be possible.
I don’t know how the resource meter would affect her gameplay higher up.