Oof i feel ya, yeah they were speeduinng Death: Any%
While itâs true that not dying is how you rank up, you need to elaborate further.
I can sit in spawn all game, or never engage on Sombra. Iâm not dying, so I should be GM, right? I mean, itâs not Bronze 5, itâs GM40, right?
Look. Not dying doesnât mean ANYTHING if youâre playing too safe. You need to get value without dying. Donât just say âdonât dieâ because thatâs gonna make your average Gold lose games. Coaches need to choose their words carefully.
I like to call these players âchoke champs.â Choke champs usually spend the entire game getting dunked on in the choke and then go for 1 actual push once the one-minute notification sounds.
Kings Row is a great map to watch some beautiful choke champing going down. Sometimes the attacking team will even win the choke battle and still be afraid to leave it for the point.
The evaluation system is an APM contest, and so easy to prove, that we have OW1 Diamonds⊠today in top200
I mean, even Shroud and Tenz, Diamond and Plat back in the day, are GM now.
This are players with remarkable aiming skill, but no understanding of the game. None.
And by the way, my death ratio is one of the lowest you are going to see.
Bellow 3 for ranked on each account, and 2.46 on QP with over 3000 games played.
And in most games, I am the best support in the lobby.
You can have all the Suzus and Drones in the world, but no conter pick is going to give you any brains.
TL;DR
Your deaths every 10 minutes, has nothing to do with your rank.
PS: donât think this is a rant. I actually love the heart and spirit you putted on the thread
Useless ego thread.
âJust stop dying lolâ
Yeah ok Iâll just do that.
Not dying helped me reach plat plenty of seasons without improving anything else really. Take cover and do numbers. Someone will be out of position and throw it for their team eventually.
But how do you spam ana nade on tank as DPS? ![]()
This tip only applies to supports and for them, it makes sense that surviving/not dying brings more value over time which I agree with.
Iâm sure you could climb on ana, but I think by far the easiest way to climb out of bronze as a support is to just play moira. She has good healing and cheesy way of dealing damage that most low elo DPS players canât deal with.
For DPS though, I think itâs more important to get kills and apply pressure even at the cost of dying. Even if you die a lot, if you take down 2 or 3 with you before each death, I think itâs a worthy trade for a DPS.
I swear, you will rank up so much if you stop dying.
Iâm no detective but this is the most useless advice Iâve ever read lol
Same as just git gud son lol
You didnât read the OP, did you?
if i were to be a guessing personâŠid say you have a thing about drunk chickensâŠ
just a hunchâŠ
well, itâs not BAD advice. youd be surprised at how many people actually dont focus on not dyingâŠhell, i do it myself. sometimes itâs the simplest of advice that can get someone to start thinking differentlyâŠand then they mightâŠstop dying⊠![]()
Play sombra, never unstealth, got it.
Not that I promised top-tier coaching here. And I think the message about not dying is pretty straightforward. Just donât die. I canât say words that will make you die less because it depends on your game and the context. Enemy soldier presses Q, how about you hide? I see golds just rushing on enemy boosted soldier with his Q and get melted. Just look at your current context of the game, and think about, âif I do this, will I die without any use?â If the answer is yes, how about you think about doing something else then? You donât have to make fast decisions if you are lower rank. At first, you need to learn to make correct decisions, and then grow into a player who will do fast and correct decisions.
Too much salt and projection here, but ok.
Isnât this what I am saying? Arenât we saying the same thing here? How is it ânopeâ then?
Most of the players donât even know that almost all maps designed to have 3 lanes and routes in almost any direction.
Ofc itâs broken. Because it increases the death chance of any enemy who eats that. And ofc you wonât expect a kiriko to cleanse in gold, cuz kirikos who cleanse nade are climbed away from gold.
Yup, thatâs why I said, fist try to survive. If you are alive, it means the enemy is not winning, most of the cases. First try to think about high fight up-time, think about correct decisions (positioning, cd trade or etc) and then grow into a player who can do fast and correct decisions.
Not just that, they should also understand how their hero fulfills that role specifically. But these are advanced topics, really.
And heal not those who are low hp, but those who are fighting currently. Understand the difference of the values of in-fight and out-of-fight healing.
Yeah but really, these are like more complicated topics. I think I didnât mention which ranks I want to give suggestions to. Just not dying will definitely not climb you to diamond, but dying less is a free winrate percentage boost for bronze to plat.
Depends on the pick, right? Ashe can also drop headhsots in a row and make tank healing miserable, force tanks out of combat. A lot of gm ashes just headshot spam tanks.
Itâs just it will be dishonest to give general suggestion that will decrease death. Players should see it themselves based on the matches. If ranking is what you care about, you can open replays and analyze your own deaths, and learn from your mistakes. Ask yourself questions like âwhere should I be now?â So the general rule of dying less would be positioning, but itâs a more advanced topic.
Any value you create (except killing a support) is completely diminished if you die.
I think first players need to learn how to stay alive, and then learn how to kill. This is what worked for me personally. Might not work for everyone else, ofc.
If you think completely the opposite extreme of that, yeah, but I am not really saying you should be like that. You still continue fighting, continue doing your objectives, itâs just care a lot about avoiding stupid deaths.
Yeah, I have seen these matches. You are stuck with them in that lobby, really. Like I try to help my wife, and then I keep saying, âyou doing all right, itâs just your tank is not moving at all, so you are lost anyways.â Very upsetting.
I would love to, but that would be more advanced topic. And there are many videos up on YT about positioning that will describe it better than me. Other times, not dying is a very personal thing that you canât cancel with words. Every person (who cares about ranking up) should take a look at their own death and understand why and how it happened, and try to not doing it next match.
If you purposely misinterpret my words into an extreme opposite of what I said, then I have 0 motivation to talk about it.
Again, first work on your death count (if itâs high) and then combine it with kills. If you have great mechanics but you canât stop dying, then all your knowledge or skill is useless. We are all equal during the 10 seconds of spawn.
How is it an ego thread? Coaching a bronze is considered ego now? What?
And yeah, you are right. Seriously, stop dying. Itâs actually so easy.
Yeah, definitely doesnât work higher than that, but like I said, you didnât lose if you are alive.
Itâs simple, you donât play dps ![]()
Yes
True.
I am not surprised from the number of players who cannot understand such simple truth. Thatâs why only 10% of players are higher diamond.
If you open your replays and check your each death, you will leave your replays as a different person.
I lolâd louder than I should have
This is horrible advice lol. NEVER do this hahah
boy howdy i love watching the same person get absolutely dunked by a junkrat thatâs two doorways away who hasnât moved
âOMG HEAL MEâ
bro stop walking in front of that door
in general
stop peeking people w/o your team unless you have one shot potential or weâre up
itâs obnoxious to try to set up just to have like 2 people get domed by a hanzo thatâs been blatantly spamming a choke for the past 4 minutes straight just to see them die off rip in the exact same way straight out of spawn
The instinct for Self-preservation doesnât really present itself in Overwatch because we respawn every time we die.
I learned this by playing Apex and it definitely carried over when I came back to Overwatch again.
the way id put it is too take calculated risks instead of yoloing.
most low rank players dont have any real purpose in what they do, they arnt spamming an angle to kill a peeking player they spam the angle because they have nothing to do.
when you do something with purpose it has a much higher chance of working then simply âyolo broâ.
ive experienced the calculated risk aspect recently from 2 different angles
since i started playing projectile heroes exclusively ive had both a great experience and a terrible one
echo was the terrible. because my aim with her weapon is so bad, and the fact her movement is so awkward to me i havnt been able to find a rhythm in how to play her. iâll over extend and die because i feel the need to get too close to land shots OR ill sit in narnia poking and doing nothing but being safe and neither option is good. in effect i started to yolo while playing echo
but on the other hand i also started to play torb and that experience has been fairly positive.
even though my aim with his projectile isnt great, hes more grounded (literally) in comparison to echo so all i have to do is understand how to engage on a very basic level and i can win fights. i dont have to over extend every fight to get value because i can poke at range and if anyone gets too close i can overload and kill them. (particularly tanks)
i effectively hit diamond playing torb entirely due to CD management and knowing when i can and cant hard engage on people and when to back out.
with better aim on either of these weapons i could play more aggressive but they are slow moving projectiles so its hard to imagine myself having the same level of accuracy on a echo/torb shot as i do with soldier/tracer.
moral being, staying alive means your able to make more plays but you have to make sure you are making those plays otherwise staying alive is meaningless.
its finding a middle ground between playing really safe and hard inting into the enemy team every team fight.
its not entirely wrong
as long as your dying trying to do something and learning from the death this is technically fine.
the issue is that most people dont learn from the death or they arnt doing things with a defined purpose.
like instead of a genji diving ana the moment both teams start fighting, he instead dashes on the first target he sees randomly and dies.
you have to take risks to carry matches but you also have too make sure you arnt feeding while doing it.
but if your doing these things to practice then its actually fine. inting to limit test and to force yourself to play better can over time make you better but you have to learn from it otherwise its meaningless.
the vast majority of people arnt learning from the feeding and thats the problem. you shouldnt feed the entire game but ego peaking the widow to see if theyâll land the shot early game and dying isnt the worst thing you could do. because you can say âwow ok, hes actually gonna land the shots ill act accordinglyâ the issue is when people do these things all the time.
but limit testing is a key part of getting better.
would work for QP probably. If your goal is to rank up, you canât die without value. If your goal is to learn, itâs a different story. But if you are in a learning phase, means you are not mastered that hero or that combo or whatever, and that means you will more likely to lose.
their is a difference between feeding to limit test and improve and trying to climb.