Would it help to know that I originally got into class based shooter design, as a Starsiege Tribes modder, where every class is basically some version of Pharah.
Where it includes both concussion grenades, and horizontal dashes?
- Pharah: Indirect damage is reduced the further Pharah is from the enemy player. Direct hits are unaffected, when the explosion goes off. Much faster fuel regen on the ground, Much slower fuel regen in the air. Can side-dodge in the air on a small cooldown by pressing a direction and crouch.
- -Problem: Spam is bad. PharMercy damage boosted spam is worse. Permaflight gives a lot of mid-low ELO players migraines.
Or that I basically suggested a very similar design to the current Pharah, 3 months ago.
Along with a Tank/DPS regen passive with a 5sec activation delay, and 20% less midcombat heals?