remember when they gave her fast-fall, failed to bugtest it, removed it in a hotfix without changing the patch notes, and then never brought it back?
but hey, Lunge 4 in the game, epic xD
Would it help to know that I originally got into class based shooter design, as a Starsiege Tribes modder, where every class is basically some version of Pharah.
Where it includes both concussion grenades, and horizontal dashes?
Or that I basically suggested a very similar design to the current Pharah, 3 months ago.
Along with a Tank/DPS regen passive with a 5sec activation delay, and 20% less midcombat heals?
So why are you acting like I donât know much about how jetpack characters with rocket launchers work?
Or that evasive movement has no value?
Youâre coming at me with âWhy could you possibly want anything more than moving in a straight lineâ, like thatâs an ironclad unimpeachable opinion.
And what makes you think that making a few number adjustments to someone elses mod makes you an expert in the field of video game design? Did anyone even play your version? I doubt it. Shifter was never even very popular to begin with, much less your version. If it even had ANY players.
But now you donât have to use conc blast for that. Instead you use it for its actual purpose, or to secure a kill since direct hit+direct hit+conc blast = 270 damage.
I did a total rehaul of 52,000 lines of spagetti code, including a crash backup system that rebuilt all the 40+ deployables, kept score, flag locations, limited nuke ammo etc.
It had 40 servers running it, and 2 years of tournament play, with 20 teams.
I went from 77 percent airtime to 66. Itâs not that big of a deal. I have had no issues with hanging in the skybox when I want to. I just hang out on rooftops a little more.
Weâve had this very same conversation before. I donât feel like going through it again. Maybe use your memory.
Regardless of what Iâve done, you should view your failure modding shifter (which I donât know why you chose that unpopular mod anyways), as a sign that you donât know what you are talking about.