It has been long time coming where we get to enjoy the game we want with role queue system, I first want to thank blizzard for listening to the community, and this is by no means a complaint but a feedback to hopefully help the devs understand what could be improved going forward.
Role Lock is great at preventing another GOATS Meta and reducing only the "social aspect" of player frustration
Jeff mentioned role queue will reduce a lot of unnecessary social tension during pregame hero selection. Based on my personal experience on PTR, I can confirm this is definitely a great improvement. However, I'd argue that although that tension is removed, there's going to be a lot of people still having to make that compromise on whether or not you have to wait 15 min for a sometimes less than 15 min KOTH game just to play dps heroes. I myself have personally queue for tank roles more often on ptr even I enjoy playing tank as much as dps because tanks get way shorter queue.The Overwatch Community is better than what people made out to be. People don't really like playing "dps role" more than "tank role"
I'd argue that on average people don't enjoy playing "dps roles" more. It's the fact we have more dps heroes than healers and tanks combined make it easier for players to be tired of the lesser two roles. Having those games where you get multiple dps with no healers or tanks on your team is just the byproduct of uneven amount of hero selection across 3 roles.Deep dive into numbers - statistical problem of playtime on all heroes
Imagine you are just a player who enjoys Overwatch overall and you have only 30 hours to play Overwatch per month. Since Overwatch is a game advertising on its variety of hero selections. It's only natural you want to play each and every hero for like an hour per month. Currently we have 7 tank heroes, 16 for dps, 7 for healers, so statistically speaking you want to spend 7 hours on tanks, 16 hours on dps, 7 hours on healers to enjoy this game to its fullest. Therefore, it's very reasonable to expect people spend on average 16/30 of their playtime on dps role. However, with the expectation of 2 2 2, player are asked to spend 10 hour on 7 tank heroes, 10 hours on 16 dps heroes, 10 hours on 7 healers. This is not rocket science, of course people get tired of playing tanks and healers quicker than dps. Remember all these games you think "my teammates are Axxholes, they only want to play dps not trying to work with the team", not only I think they are not Axxholes, I think the system of this game makes them look like Axxholes, they are just as frustrated as me and you.Misconception of "tanking is just not as fun"
Some might argue that statistically supports get way higher playing time than tanks, so it shows that tanks might just be more unfun to play.I’d argue part of it is because people don’t have incentive to play tanks when you already have 4 dps on the team.